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General Tabletop Discussion
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Ability Score Potpourri (Split Dex? Whither Willpower?)
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<blockquote data-quote="Remathilis" data-source="post: 8092235" data-attributes="member: 7635"><p>Surprisingly we did; one of the last 2e games I played was a long-standing college pickup game where we convinced the DM to use S&P and Sp&M rules in it. The game was pretty gonzo as-is, so I don't believe they actually impacted play as much as they probably should have (we had a half-ogre with a 19 str and an old-school Complete Psionics Psionicist, so it was pretty broken off the bat). I know my cleric used it to juice an extra bonus or two to attack and hp, thanks to the wonkiness of 2e ability score mods, but for the most part I don't recall it being really all the different. </p><p></p><p>That said, a lot of Tasha's systems have got me looking back at the Player's Options as an interesting way that, built from the ground up rather than retrofitted later, might be interesting for customizable races, classes, etc. PO itself was broken, but the idea has some merit.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8092235, member: 7635"] Surprisingly we did; one of the last 2e games I played was a long-standing college pickup game where we convinced the DM to use S&P and Sp&M rules in it. The game was pretty gonzo as-is, so I don't believe they actually impacted play as much as they probably should have (we had a half-ogre with a 19 str and an old-school Complete Psionics Psionicist, so it was pretty broken off the bat). I know my cleric used it to juice an extra bonus or two to attack and hp, thanks to the wonkiness of 2e ability score mods, but for the most part I don't recall it being really all the different. That said, a lot of Tasha's systems have got me looking back at the Player's Options as an interesting way that, built from the ground up rather than retrofitted later, might be interesting for customizable races, classes, etc. PO itself was broken, but the idea has some merit. [/QUOTE]
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