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<blockquote data-quote="Odhanan" data-source="post: 2728702" data-attributes="member: 12324"><p>For instance, you choose to play a war veteran with an arm missing who was forced by circumstances after his time in the army to become an adventurer. </p><p></p><p>Or a wizard who was trained early in a coven of witches, saw them participate in human sacrifices, escaped somehow to become who he is now, but still is haunted by the voices of the dead that only him can hear. They taunt him, sometimes push him to do things. </p><p></p><p>Or maybe your character has an addiction of some sort. Maybe that's a drug like the Black Lotus, or alcohol, or women (like James Bond for instance). </p><p></p><p>For stats: maybe your character is the nicest guy in the world (high Wis and/or Cha maybe) but the biggest cluts in the world (low Dex). Or maybe he is a great warrior (high Str and/or Dex) but the most obnoxious veteran (speaking down to people and bossing around, sergeant style) you'd ever meet (low Cha). Or someone who has an uncanny ability to understand people and what they need (high Wis and maybe Int) but is absoluty incapable of expressing his/her own feelings to help these people (low Cha). Or someone so smart and "out there" (high Int) that he is introspective and doesn't pay attention to others and the world surrounding him (low Wis). </p><p></p><p>It all depends on the character you want to play, and the way your DM chooses to use your background or not. See: a character is made of stats yeah, but he also has a personality (a way he acts and "is" in the game) and a background or backstory (what he lived through prior to the game). All three should combine and reflect each other so that your character feels coherent when you play. </p><p></p><p>No one is perfect. When people seem or act as if they were perfect, they are boring and/or annoying to other people. Weaknesses makes us what we are: people with experiences that make us grow. The best RPG characters I've seen reflect that in some way or another. Not only in deep immersion roleplaying sessions mind you, but also in hack'n'slash, since these two styles are <strong>not</strong> exclusive of each other (you can have a great character for a dungeon crawling hack'n'slash session or be min/maxed to the nose and have the most amazing immersive role-play of all time - I've seen both situations come up in my gaming experience).</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2728702, member: 12324"] For instance, you choose to play a war veteran with an arm missing who was forced by circumstances after his time in the army to become an adventurer. Or a wizard who was trained early in a coven of witches, saw them participate in human sacrifices, escaped somehow to become who he is now, but still is haunted by the voices of the dead that only him can hear. They taunt him, sometimes push him to do things. Or maybe your character has an addiction of some sort. Maybe that's a drug like the Black Lotus, or alcohol, or women (like James Bond for instance). For stats: maybe your character is the nicest guy in the world (high Wis and/or Cha maybe) but the biggest cluts in the world (low Dex). Or maybe he is a great warrior (high Str and/or Dex) but the most obnoxious veteran (speaking down to people and bossing around, sergeant style) you'd ever meet (low Cha). Or someone who has an uncanny ability to understand people and what they need (high Wis and maybe Int) but is absoluty incapable of expressing his/her own feelings to help these people (low Cha). Or someone so smart and "out there" (high Int) that he is introspective and doesn't pay attention to others and the world surrounding him (low Wis). It all depends on the character you want to play, and the way your DM chooses to use your background or not. See: a character is made of stats yeah, but he also has a personality (a way he acts and "is" in the game) and a background or backstory (what he lived through prior to the game). All three should combine and reflect each other so that your character feels coherent when you play. No one is perfect. When people seem or act as if they were perfect, they are boring and/or annoying to other people. Weaknesses makes us what we are: people with experiences that make us grow. The best RPG characters I've seen reflect that in some way or another. Not only in deep immersion roleplaying sessions mind you, but also in hack'n'slash, since these two styles are [b]not[/b] exclusive of each other (you can have a great character for a dungeon crawling hack'n'slash session or be min/maxed to the nose and have the most amazing immersive role-play of all time - I've seen both situations come up in my gaming experience). [/QUOTE]
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