Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Ability Score Rating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 2732161" data-attributes="member: 7533"><p>In other words, think of your characters as characters first and classes/abilities second.</p><p></p><p>For example, this weekend, I'll be starting a new Spycraft 2.0 game set in the Star Wars universe. When I asked my wife to come up with an idea for a character she'd like to play, she didn't say, "I want to play a Force-Sensitive Advocate/Soldier with a high Dexterity and a high Charisma who specializes in rapiers, and then I can get a lightsaber for her later."</p><p></p><p>That may have been what she was thinking, but what she told me was... "I want to play a young noble from the fallen House Pelagia, who comes from a family that was strong in the Force and boasted many Jedi Knights before the Purge. During the Clone Wars, her parents were afraid that she'd get discovered and recruited into the Jedi Temple as an infant only to be sent to the front lines of the War, where she'd undoubtedly die at the hands of the Separtist's droid army. So, they denied her natural talent with the Force, and hid her away whenever a Jedi stopped by the manor for a visit. Only now, after there is no one left to teach her properly, is she truly discovering the extents of her latent Force ability."</p><p></p><p>It's a much more interesting way to describe her character, don't you think?... And the character's statistics haven't even come into the picture yet.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2732161, member: 7533"] In other words, think of your characters as characters first and classes/abilities second. For example, this weekend, I'll be starting a new Spycraft 2.0 game set in the Star Wars universe. When I asked my wife to come up with an idea for a character she'd like to play, she didn't say, "I want to play a Force-Sensitive Advocate/Soldier with a high Dexterity and a high Charisma who specializes in rapiers, and then I can get a lightsaber for her later." That may have been what she was thinking, but what she told me was... "I want to play a young noble from the fallen House Pelagia, who comes from a family that was strong in the Force and boasted many Jedi Knights before the Purge. During the Clone Wars, her parents were afraid that she'd get discovered and recruited into the Jedi Temple as an infant only to be sent to the front lines of the War, where she'd undoubtedly die at the hands of the Separtist's droid army. So, they denied her natural talent with the Force, and hid her away whenever a Jedi stopped by the manor for a visit. Only now, after there is no one left to teach her properly, is she truly discovering the extents of her latent Force ability." It's a much more interesting way to describe her character, don't you think?... And the character's statistics haven't even come into the picture yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ability Score Rating
Top