Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Rebalance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Einlanzer0" data-source="post: 6867718" data-attributes="member: 6788934"><p>It's no secret that the ability scores aren't very well balanced in 5e, just as they weren't in previous editions. I dislike this as a general rule, because it makes character building less interesting and the resulting characters less diverse. I came up with some simple houserules to rebalance utilizing existing mechanics. I am strongly considering making spellcasting its own stat so that the mental scores can all be beefed up a little bit, but I want to playtest without doing that first.</p><p></p><p>1. Initiative is moved from Dex to Wis. Conceptually, wisdom is more like awareness. The attribute is actually thematically cohesive for the most part, it is just poorly named to reflect what it does (I think it should be renamed, but it's a losing battle so it's not worth the effort). This change is a nerf for Dex and a buff for Wis which I think is both thematically and mechanically appropriate. </p><p></p><p>2. Inspiration is modified to work more like Hero Points and Bardic inspiration and is now tied to Charisma. Inspiration now grants a 1d6 bonus to any die roll instead of advantage. Inspiration is still awarded by the DM, but when it is, it applies to the player and a number of allies equal to their charisma modifier. So, when Bob the Cleric, with a charisma of 18, becomes inspired, he also inspires 4 of his allies at the same time. Inspiration still doesn't stack, so it's usually best to use it as quickly as possible. </p><p></p><p>3. Hero Points are modified to work more like the original Inspiration and is now tied to Int. They are now called TP (Tactical Points). TP can grant advantage or negate disadvantage on any die roll. Your max TP is equal to your Int modifier + 2. 1/2 of TP is restored on a long rest, just like HD. You can also permanently sacrifice TP to permanently increase your proficiency with any skill by +1 (on a 1 TP for 1 skill basis).</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6867718, member: 6788934"] It's no secret that the ability scores aren't very well balanced in 5e, just as they weren't in previous editions. I dislike this as a general rule, because it makes character building less interesting and the resulting characters less diverse. I came up with some simple houserules to rebalance utilizing existing mechanics. I am strongly considering making spellcasting its own stat so that the mental scores can all be beefed up a little bit, but I want to playtest without doing that first. 1. Initiative is moved from Dex to Wis. Conceptually, wisdom is more like awareness. The attribute is actually thematically cohesive for the most part, it is just poorly named to reflect what it does (I think it should be renamed, but it's a losing battle so it's not worth the effort). This change is a nerf for Dex and a buff for Wis which I think is both thematically and mechanically appropriate. 2. Inspiration is modified to work more like Hero Points and Bardic inspiration and is now tied to Charisma. Inspiration now grants a 1d6 bonus to any die roll instead of advantage. Inspiration is still awarded by the DM, but when it is, it applies to the player and a number of allies equal to their charisma modifier. So, when Bob the Cleric, with a charisma of 18, becomes inspired, he also inspires 4 of his allies at the same time. Inspiration still doesn't stack, so it's usually best to use it as quickly as possible. 3. Hero Points are modified to work more like the original Inspiration and is now tied to Int. They are now called TP (Tactical Points). TP can grant advantage or negate disadvantage on any die roll. Your max TP is equal to your Int modifier + 2. 1/2 of TP is restored on a long rest, just like HD. You can also permanently sacrifice TP to permanently increase your proficiency with any skill by +1 (on a 1 TP for 1 skill basis). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Rebalance
Top