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Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Rebalance
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<blockquote data-quote="Blue" data-source="post: 6867821" data-attributes="member: 20564"><p>I agree with you that the ability scores are not balanced, but I see the balance points differently.</p><p></p><p>My ranking</p><p>1. Dex is king. So many things trigger off it.</p><p>2. Con is HP and a big save (plus concentration saves for some) / Wis is perception, a big save, and i a casting stat for some.</p><p>4. Chr is casting stat for some, hasa number of class features based of it, and is used for your "RP skills", a whole pillar of the game. / Str is attack stat for some, and use heavy armor without slowing down</p><p>6. Int is a casting stat for one.</p><p></p><p>1. I can see taking Dex down a peg, but I'd give initiative to Int. Wis will determine if you are surprised already, Int can be quick witted and speed of thought. At least that will give a decent boost to the weakest and one removal from the strongest. Wis doesn't need any more help, it's already tied for second.</p><p></p><p>2. This doesn't help much. Or rather, you get the same from inspiration either way - you just want your allies to have a higher Chr. Chr already has three casters on it, I'm not sure you need to raise it up more.</p><p></p><p>3. Hero Points is an optional rule that I'm not familiar with off the top of my head to discuss how this changes from baseline. That said, they seem really powerful and that they would favor some classes more than others. Rogues with a single base attack and needing advantage will love it at the appropriate time so they can deliver SA when all else falls through, while a 2-3 attack fighter will merely like it a lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Casters relying n saves will still be able to use it defensively like other classes, but will miss out on the offensive use of it unlike weapon wielders or casters who are making spell attack rolls.</p></blockquote><p></p>
[QUOTE="Blue, post: 6867821, member: 20564"] I agree with you that the ability scores are not balanced, but I see the balance points differently. My ranking 1. Dex is king. So many things trigger off it. 2. Con is HP and a big save (plus concentration saves for some) / Wis is perception, a big save, and i a casting stat for some. 4. Chr is casting stat for some, hasa number of class features based of it, and is used for your "RP skills", a whole pillar of the game. / Str is attack stat for some, and use heavy armor without slowing down 6. Int is a casting stat for one. 1. I can see taking Dex down a peg, but I'd give initiative to Int. Wis will determine if you are surprised already, Int can be quick witted and speed of thought. At least that will give a decent boost to the weakest and one removal from the strongest. Wis doesn't need any more help, it's already tied for second. 2. This doesn't help much. Or rather, you get the same from inspiration either way - you just want your allies to have a higher Chr. Chr already has three casters on it, I'm not sure you need to raise it up more. 3. Hero Points is an optional rule that I'm not familiar with off the top of my head to discuss how this changes from baseline. That said, they seem really powerful and that they would favor some classes more than others. Rogues with a single base attack and needing advantage will love it at the appropriate time so they can deliver SA when all else falls through, while a 2-3 attack fighter will merely like it a lot. :) Casters relying n saves will still be able to use it defensively like other classes, but will miss out on the offensive use of it unlike weapon wielders or casters who are making spell attack rolls. [/QUOTE]
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