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Ability Score Rebalancing
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<blockquote data-quote="Fenris-77" data-source="post: 7624531" data-attributes="member: 6993955"><p>Hmm. Well, you could treat Wisdom in a similar fashion and just split the skills into two lists. The line between INT and WIS is murky at best, but I think you could probably get two lists together that made sense. </p><p></p><p>On the Perception side of things you could always brew up a rule that lets you use WIS to save versus surprise or even make it a second option for initiative. Reflexes, which is what DEX represents, do help with reaction time, obviously, but WIS is the been there, seen it, now I'm ready for it half of things. Conceptually a rule something like that fits in pretty well with how D&D treats WIS as a stat.</p><p></p><p>Another idea, mentioned above, is to remove Perception from the skill list and make it just an ability or check tied to WIS, much like Initiative is tied to DEX. As an ability that everyone has you can monkey around with adding layers to it. Personally, I think it's too ubiquitous to really be a skill like the other skills anyway. You could replace it with a different skill or skills that are more specific in scope and application. This would stack well with the idea that high WIS could also provide additional skills like INT does in your model above.</p><p></p><p>That was all a little "throw stuff at a wall" but that's what I got off the top of my head.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7624531, member: 6993955"] Hmm. Well, you could treat Wisdom in a similar fashion and just split the skills into two lists. The line between INT and WIS is murky at best, but I think you could probably get two lists together that made sense. On the Perception side of things you could always brew up a rule that lets you use WIS to save versus surprise or even make it a second option for initiative. Reflexes, which is what DEX represents, do help with reaction time, obviously, but WIS is the been there, seen it, now I'm ready for it half of things. Conceptually a rule something like that fits in pretty well with how D&D treats WIS as a stat. Another idea, mentioned above, is to remove Perception from the skill list and make it just an ability or check tied to WIS, much like Initiative is tied to DEX. As an ability that everyone has you can monkey around with adding layers to it. Personally, I think it's too ubiquitous to really be a skill like the other skills anyway. You could replace it with a different skill or skills that are more specific in scope and application. This would stack well with the idea that high WIS could also provide additional skills like INT does in your model above. That was all a little "throw stuff at a wall" but that's what I got off the top of my head. [/QUOTE]
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