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Ability Score Rebalancing
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<blockquote data-quote="FrogReaver" data-source="post: 7624585" data-attributes="member: 6795602"><p>[MENTION=57494]Xeviat[/MENTION] I think that basing more on ability scores only serves to grant classes that use that ability score as their primary attack stat those abilities at the expense to other classes. At that point you would be better off just baking the bonus into the classes based on those ability scores than on the ability score itself. </p><p></p><p>For example. Your intelligence adding extra skills breaks things for me personally. </p><p>#1 I don't believe intelligence has anything (or at least very little) to do with athletics or sleight of hand etc. - that is to say many skills aren't dependent on intelligence in the slightest so why would it be the general stat that boosts number of skills</p><p>#2 It's just a straight up buff to Wizards and any other class that is incentivized for boosting intelligence. Whatever you do for strength or dexterity or wisdom or charisma would also be as well for those respective classes.</p><p></p><p>What's the danger I see? You are going to be too tempted to have stats modify things they shouldn't. That's part of the reason you are struggling come up with what to let each stat affect, because outside basic combat capabilities/ specific class abilities / relevant skill checks /relevant saving throws, they really shouldn't be affecting anything else. In other words, let the classes drive the game. Ability score interactions should be very basic and very parallel unless a class ability bases something special on an ability score.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7624585, member: 6795602"] [MENTION=57494]Xeviat[/MENTION] I think that basing more on ability scores only serves to grant classes that use that ability score as their primary attack stat those abilities at the expense to other classes. At that point you would be better off just baking the bonus into the classes based on those ability scores than on the ability score itself. For example. Your intelligence adding extra skills breaks things for me personally. #1 I don't believe intelligence has anything (or at least very little) to do with athletics or sleight of hand etc. - that is to say many skills aren't dependent on intelligence in the slightest so why would it be the general stat that boosts number of skills #2 It's just a straight up buff to Wizards and any other class that is incentivized for boosting intelligence. Whatever you do for strength or dexterity or wisdom or charisma would also be as well for those respective classes. What's the danger I see? You are going to be too tempted to have stats modify things they shouldn't. That's part of the reason you are struggling come up with what to let each stat affect, because outside basic combat capabilities/ specific class abilities / relevant skill checks /relevant saving throws, they really shouldn't be affecting anything else. In other words, let the classes drive the game. Ability score interactions should be very basic and very parallel unless a class ability bases something special on an ability score. [/QUOTE]
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