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Ability Score Rebalancing
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7624649" data-attributes="member: 6802951"><p>Being intelligent means you will pick up and understand the techniques used in Sleight of hand etc faster. You're still using Dexterity (usually) to apply those techniques in actual use.</p><p> I would probably just remove the base skill proficiencies from the wizard class in the case of adopting this system. They'll be fine with those from backgrounds and their bonus intelligence.</p><p>A similar system that I have seen mentioned here is Intelligence bonus granting a skill proficiency for every even bonus, and a Language/tool proficiency for every odd one.</p><p></p><p> Think of it as the difference between doing something and doing something meaningful. Reflexes do what you've trained them to do, and Intelligence determines how fast you can sum up a new situation and take action appropriate to it rather than just flailing and screaming. </p><p>Deflecting a sword coming at your face is reflex. Identifying the number of combatants and their dispositions in the way a player can see the battle-map, and then decide on tactical action is probably more a function of Intelligence. </p><p>Running on reflex, you're probably only going to come up with "lots" and surly". Possibly only after you've stabbed the nearest non-party creature.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7624649, member: 6802951"] Being intelligent means you will pick up and understand the techniques used in Sleight of hand etc faster. You're still using Dexterity (usually) to apply those techniques in actual use. I would probably just remove the base skill proficiencies from the wizard class in the case of adopting this system. They'll be fine with those from backgrounds and their bonus intelligence. A similar system that I have seen mentioned here is Intelligence bonus granting a skill proficiency for every even bonus, and a Language/tool proficiency for every odd one. Think of it as the difference between doing something and doing something meaningful. Reflexes do what you've trained them to do, and Intelligence determines how fast you can sum up a new situation and take action appropriate to it rather than just flailing and screaming. Deflecting a sword coming at your face is reflex. Identifying the number of combatants and their dispositions in the way a player can see the battle-map, and then decide on tactical action is probably more a function of Intelligence. Running on reflex, you're probably only going to come up with "lots" and surly". Possibly only after you've stabbed the nearest non-party creature. [/QUOTE]
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