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Ability Score Rebalancing
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<blockquote data-quote="5ekyu" data-source="post: 7624736" data-attributes="member: 6919838"><p><span style="color: #333333"> The problem isn't with the core six, they work </span><em>very well IMO offering enough to make them distinct.</em></p><p></p><p>Yeah see that is where the triad to me is a way to address what you see as the problem.</p><p></p><p>You start with "what role does those score play in its triad." Then ypu pick triads that will see significant play. </p><p></p><p>Everything smaller becomes a skill or a feat or a trait or whatever you want to call the lesser-adders.</p><p></p><p>So, really you have very distinct elements for each that see play.</p><p></p><p>The bigger design issue is actually how you want the triads chosen.</p><p></p><p>I mean, the three i presented were basically body, brains and BS - if you will forgive the aliterative nod replacing social.</p><p></p><p>But in 5e, the actual three pillars are combat, exploration and social - so maybe even then those three triads would not be appropriate. </p><p></p><p>Maybe you should have triads of - well, combat, exploration and social and then your "weapons" (be they swords or spells or fists) would all use your three combat stats. perhaps a lot of the actual physical aspects might get reflected in the explore traits - right alongside your spotting and stealth and even certain knowledge type stuff... Then the key elements like physical training for athletics and acrobatic vs book learning etc etc would be seen in the "skills" (lesser-adders.)</p><p></p><p>just thoughts - some of it i have used in play from time to time but i have not implemented a full system based on it so...</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7624736, member: 6919838"] [COLOR=#333333] The problem isn't with the core six, they work [/COLOR][I]very well IMO offering enough to make them distinct.[/I] Yeah see that is where the triad to me is a way to address what you see as the problem. You start with "what role does those score play in its triad." Then ypu pick triads that will see significant play. Everything smaller becomes a skill or a feat or a trait or whatever you want to call the lesser-adders. So, really you have very distinct elements for each that see play. The bigger design issue is actually how you want the triads chosen. I mean, the three i presented were basically body, brains and BS - if you will forgive the aliterative nod replacing social. But in 5e, the actual three pillars are combat, exploration and social - so maybe even then those three triads would not be appropriate. Maybe you should have triads of - well, combat, exploration and social and then your "weapons" (be they swords or spells or fists) would all use your three combat stats. perhaps a lot of the actual physical aspects might get reflected in the explore traits - right alongside your spotting and stealth and even certain knowledge type stuff... Then the key elements like physical training for athletics and acrobatic vs book learning etc etc would be seen in the "skills" (lesser-adders.) just thoughts - some of it i have used in play from time to time but i have not implemented a full system based on it so... [/QUOTE]
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