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General Tabletop Discussion
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Ability Score Rebalancing
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<blockquote data-quote="Fenris-77" data-source="post: 7624843" data-attributes="member: 6993955"><p>IDK, INT would be like my third pick for Initiative, after DEX and WIS. I get why people are looking at INT for game balance reasons, but it "doesn't make enough sense" to me that I find it a bit of a turn off. Also, at higher levels, I don't think the Wizard also needs to be the fastest reacting character.</p><p></p><p>Reaction time is a mixed bag, and there are arguments to be made for all three of DEX, WIS and INT. Maybe that's not a bad answer actually, why not make initiative more MAD and allow up to +2 from each of those three stats rather than basing in just on one? </p><p></p><p>I've also been giving serious thought to changing STR/DEX to be just damage mods/hit mods and doing away with full DEX or STR based combat.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7624843, member: 6993955"] IDK, INT would be like my third pick for Initiative, after DEX and WIS. I get why people are looking at INT for game balance reasons, but it "doesn't make enough sense" to me that I find it a bit of a turn off. Also, at higher levels, I don't think the Wizard also needs to be the fastest reacting character. Reaction time is a mixed bag, and there are arguments to be made for all three of DEX, WIS and INT. Maybe that's not a bad answer actually, why not make initiative more MAD and allow up to +2 from each of those three stats rather than basing in just on one? I've also been giving serious thought to changing STR/DEX to be just damage mods/hit mods and doing away with full DEX or STR based combat. [/QUOTE]
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