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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Rebalancing
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 7624922" data-attributes="member: 6818233"><p>Like many others, in my 35+ years of gaming, I have played non-D&D/D20 systems that have used either more or less than 6 ability scores. I have found that, if done right, a system with 8 ability scores can work better than the D&D model. Generally, with 8 primary abilities, secondary abilities are an average of two of the primary scores. An example from what people have posted here would be Initiative. That would be an average of Dex and Int. Attacks would be an average of Str and Dex. Damage would be an average of Str or Dex, depending on weapon type, and Int. Int in this case is representing the character's knowledge of combat and weak points, etc.</p><p></p><p>But another thing to take into account, regardless of system, is whether you are playing with min-max asshats or with players who like to make balanced characters. No matter how many ability scores you use, or how balanced you try to make things, there will always be those players who will try to game the system.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 7624922, member: 6818233"] Like many others, in my 35+ years of gaming, I have played non-D&D/D20 systems that have used either more or less than 6 ability scores. I have found that, if done right, a system with 8 ability scores can work better than the D&D model. Generally, with 8 primary abilities, secondary abilities are an average of two of the primary scores. An example from what people have posted here would be Initiative. That would be an average of Dex and Int. Attacks would be an average of Str and Dex. Damage would be an average of Str or Dex, depending on weapon type, and Int. Int in this case is representing the character's knowledge of combat and weak points, etc. But another thing to take into account, regardless of system, is whether you are playing with min-max asshats or with players who like to make balanced characters. No matter how many ability scores you use, or how balanced you try to make things, there will always be those players who will try to game the system. [/QUOTE]
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