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Ability Score Rebalancing
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<blockquote data-quote="5ekyu" data-source="post: 7624988" data-attributes="member: 6919838"><p>"Your experiences have been vastly different than mine. IME everyone except the wizard, eldritch knight, and arcane trickster will dump Int, with the occasional RP type player who wants to have an average or higher intelligence character."</p><p></p><p>Looking across the last 4 5e games I was in, the only PCs who went with 8 int were barbarians or other barbarisn-like characters. </p><p></p><p>Most had 10s in Int, except the bard orctogue who was going for investigator or knowledge guy (and the arcane trickster.)</p><p></p><p>But, as I have said before, a lot is gonna depend on the nature of challenges presented in the campaign. If the GM doesnt present challenges that show investigation as worth being good at or knowledge skills that matter to success, then one ought to not expect to see all that much investment in those by the players driven to make character choices solely by mechanical considerations.</p><p></p><p>In my current 5e game, I have an 8, 10, 10, 12, 16 int spread among PCs.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7624988, member: 6919838"] "Your experiences have been vastly different than mine. IME everyone except the wizard, eldritch knight, and arcane trickster will dump Int, with the occasional RP type player who wants to have an average or higher intelligence character." Looking across the last 4 5e games I was in, the only PCs who went with 8 int were barbarians or other barbarisn-like characters. Most had 10s in Int, except the bard orctogue who was going for investigator or knowledge guy (and the arcane trickster.) But, as I have said before, a lot is gonna depend on the nature of challenges presented in the campaign. If the GM doesnt present challenges that show investigation as worth being good at or knowledge skills that matter to success, then one ought to not expect to see all that much investment in those by the players driven to make character choices solely by mechanical considerations. In my current 5e game, I have an 8, 10, 10, 12, 16 int spread among PCs. [/QUOTE]
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