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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Requeriments for Multiclassing, yay or nay?
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<blockquote data-quote="r0gershrubber" data-source="post: 6186831" data-attributes="member: 57828"><p>I think it's interesting how divided the poll is. </p><p></p><p>It seems to me that the stat prerequisites don't actually fix any of the problems identified by the supporters of the prerequisites, and they may create additional problems.</p><p></p><p>(A) If a player wants to min/max and abuse the multi-classing system, they'll plan the character from level 1 to circumvent the limits. The restrictions will only prevent the most inept min/maxer.</p><p> </p><p>(B) The prerequisites don't actually impose a narrative restriction. If a Fighter with 15 Int in a lengthy dungeon wants to suddenly start casting Mage spells, the prerequisite won't stop her.</p><p></p><p>(C) Problems A and B can only be solved by a competent DM. What's more, the stat prerequisite can actually introduce new problems that the DM has to create exceptions to address. For example, what if a player has a narratively-justified reason to multi-class, but an inappropriate stat restriction prevents it? We have already identified that the Fighter's Strength prerequisite is not appropriate for all Fighter concepts. </p><p></p><p>(D) I think it's worth reiterating that this concept of multi-classing (i.e. as a career change) is inconsistent with 2e multi-classing (i.e. being multi-classed from the beginning). In this case the ability prerequisite justification in the multi-classing chapter is inappropriate because from a narrative perspective it is not a career change. Consequently, the prerequisites actually take the game further from its roots.</p></blockquote><p></p>
[QUOTE="r0gershrubber, post: 6186831, member: 57828"] I think it's interesting how divided the poll is. It seems to me that the stat prerequisites don't actually fix any of the problems identified by the supporters of the prerequisites, and they may create additional problems. (A) If a player wants to min/max and abuse the multi-classing system, they'll plan the character from level 1 to circumvent the limits. The restrictions will only prevent the most inept min/maxer. (B) The prerequisites don't actually impose a narrative restriction. If a Fighter with 15 Int in a lengthy dungeon wants to suddenly start casting Mage spells, the prerequisite won't stop her. (C) Problems A and B can only be solved by a competent DM. What's more, the stat prerequisite can actually introduce new problems that the DM has to create exceptions to address. For example, what if a player has a narratively-justified reason to multi-class, but an inappropriate stat restriction prevents it? We have already identified that the Fighter's Strength prerequisite is not appropriate for all Fighter concepts. (D) I think it's worth reiterating that this concept of multi-classing (i.e. as a career change) is inconsistent with 2e multi-classing (i.e. being multi-classed from the beginning). In this case the ability prerequisite justification in the multi-classing chapter is inappropriate because from a narrative perspective it is not a career change. Consequently, the prerequisites actually take the game further from its roots. [/QUOTE]
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Ability Score Requeriments for Multiclassing, yay or nay?
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