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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Rolling/Point Buy Hybrid
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<blockquote data-quote="Blue" data-source="post: 6861757" data-attributes="member: 20564"><p>Not 100% sure what you are saying. I think you are saying if I roll a 13 and want to bring it to a 15, that's (9 - 5 = 4) 4 points from point buy. Is that it?</p><p></p><p>If I roll a 5, what's the cost to bring it to a 10? How about just up it to a 6?</p><p></p><p>But really, my biggest problem is since the point buy can't get over 15 but you can roll over 15 that you can still get a lot of swinginess. Think like this - roll one 18, and you can start with a 20 (+5 modifier) after racial while everyone is starting at most 17 (+3 modifier). Plus you're not spending any of your point there, so the REST of your stats will be better because you have more points to spend on them. So you get double rewards for a single good roll. Chance of a 16-18 on 3d6 is 1/6. Chance that you will have one in 6 rolls is 1-(5/6)^6, about 2/3 of the time. So a good chunk of your group will have a better stat then the rest can buy and get to focus their points on just a few remaining stats (most characters need only 2-3 good stats). Yes, you'll also have really low, but since we don't know how you value raising those it seems like it will be either really cheap, or just used for a dump stat.</p><p></p><p>This seems to be a lot more swingy then just 4d6 drop the lowest when you consider this is a distribution across a bell curve and likely variations off the average will have a big effect on costs.</p></blockquote><p></p>
[QUOTE="Blue, post: 6861757, member: 20564"] Not 100% sure what you are saying. I think you are saying if I roll a 13 and want to bring it to a 15, that's (9 - 5 = 4) 4 points from point buy. Is that it? If I roll a 5, what's the cost to bring it to a 10? How about just up it to a 6? But really, my biggest problem is since the point buy can't get over 15 but you can roll over 15 that you can still get a lot of swinginess. Think like this - roll one 18, and you can start with a 20 (+5 modifier) after racial while everyone is starting at most 17 (+3 modifier). Plus you're not spending any of your point there, so the REST of your stats will be better because you have more points to spend on them. So you get double rewards for a single good roll. Chance of a 16-18 on 3d6 is 1/6. Chance that you will have one in 6 rolls is 1-(5/6)^6, about 2/3 of the time. So a good chunk of your group will have a better stat then the rest can buy and get to focus their points on just a few remaining stats (most characters need only 2-3 good stats). Yes, you'll also have really low, but since we don't know how you value raising those it seems like it will be either really cheap, or just used for a dump stat. This seems to be a lot more swingy then just 4d6 drop the lowest when you consider this is a distribution across a bell curve and likely variations off the average will have a big effect on costs. [/QUOTE]
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