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<blockquote data-quote="Einlanzer0" data-source="post: 6869509" data-attributes="member: 6788934"><p>[ATTACH]76091[/ATTACH] - Character Sheet for anyone interested in playtesting. Feedback welcome.</p><p></p><p><span style="color: #000000">This revision is not designed to make the game more complex, it's instead designed to streamline and clarify some of the categorical buckets we have, and also to mechanically rebalance ability scores relative to one another. Every stat should be attractive to every character, which makes character building more fun and the resulting characters more diverse. The biggest change is the addition of two new attributes - Agility (separated from Dex) and Thaumaturgy (new spellcasting stat for all spellcasters). </span></p><p></p><p><span style="color: #000000">The list of skills has been slightly revised, but otherwise they work as in the normal rules. Most of the other changes are related to optional mechanics found in the DMG. I'll go into more detail about the new and modified mechanics below. </span></p><p></p><p><span style="color: #000000">The first three (Str, Dex, Tha) can be considered primary stats since they govern attack and damage rolls for all characters. The next 5 (Agi, Con, Int, Wis, Cha) can be considered beefed-up ancillary stats. </span><span style="color: #000000">Associated skills are listed first, followed by other mechanics, then by types of checks made with the stat. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>Note that I will be releasing an updated character sheet reflecting these changes in the near future.</p><p></p><p>Strength - Physical might</p><p><span style="color: #0000cd"> Athletics </span></p><p><span style="color: #ff0000"> attack rolls (standard melee and heavy thrown) and damage rolls (all physical attacks) </span></p><p><span style="color: #ff0000"> Lifting & carrying capacity </span></p><p> <span style="color: #008000">resistance to injury</span> </p><p> </p><p>Dexterity - fine motor skills, hand-eye coordination</p><p> <span style="color: #0000cd">Legerdemain</span> </p><p><span style="color: #ff0000"> attack rolls (light melee and standard ranged) </span></p><p><span style="color: #ff0000"> critical hit threat range </span> </p><p> <span style="color: #008000">nimble movements and tool usage</span></p><p> </p><p>Thaumaturgy - channeling magics</p><p><span style="color: #0000cd">Arcana</span></p><p><span style="color: #ff0000"> Attack/Damge rolls (all spells) </span></p><p><span style="color: #ff0000"> Save DCs (all spells) </span></p><p><span style="color: #008000"> detecting or interacting with anything magical </span></p><p> </p><p>Constitution - vigor and health</p><p><span style="color: #0000cd"> Endurance </span></p><p><span style="color: #0000cd"> Focus</span> </p><p><span style="color: #ff0000"> HP per level </span></p><p><span style="color: #ff0000"> HP on Rest </span></p><p><span style="color: #008000"> maintaining concentration </span></p><p><span style="color: #008000"> resistance to disease and pain tolerance </span></p><p> </p><p>Agility - speed, reflexes, and grace</p><p><span style="color: #0000cd"> Acrobatics </span></p><p><span style="color: #0000cd"> Stealth </span></p><p><span style="color: #ff0000"> Initiative </span></p><p><span style="color: #ff0000"> AC when not wearing heavy armor</span> </p><p><span style="color: #008000"> reflex and balance checks </span></p><p> </p><p>Intellect - reasoning, knowledge, and creativity</p><p><span style="color: #0000cd"> Culture (covers world history, culture, religion, and miscellaneous trivia)</span></p><p><span style="color: #0000cd"> Mechanics </span></p><p><span style="color: #0000cd"> Medicine </span></p><p><span style="color: #0000cd"> Investigation</span> </p><p><span style="color: #ff0000"> Tactics </span></p><p><span style="color: #008000"> solving puzzles and recalling information </span></p><p><span style="color: #008000"> prepared spells for Wizards </span></p><p> </p><p>Wisdom - empathy, patience, judgment, and diligence</p><p><span style="color: #0000cd"> Composure </span></p><p><span style="color: #0000cd"> Insight </span></p><p><span style="color: #0000cd"> Nurturing </span></p><p><span style="color: #0000cd"> Survival </span></p><p><span style="color: #ff0000"> Perception </span></p><p><span style="color: #ff0000"> Sanity* </span></p><p><span style="color: #008000"> foraging and exploration </span></p><p><span style="color: #008000"> clarity checks </span></p><p><span style="color: #008000"> prepared spells for Clerics and Druids </span></p><p> </p><p>Charisma - likability, confidence, and influence</p><p><span style="color: #0000ff"> Deception </span></p><p><span style="color: #0000ff"> Intimidation </span></p><p><span style="color: #0000ff"> Performance </span></p><p><span style="color: #0000ff"> Persuasion </span></p><p><span style="color: #ff0000"> Inspiration </span></p><p><span style="color: #ff0000"> Reknown/Piety* </span></p><p><span style="color: #008000"> offensive willpower and general communication checks</span></p><p><span style="color: #008000"> prepared spells for Paladins </span></p><p> </p><p> </p><p>*Indicates optional/setting specific mechanics</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6869509, member: 6788934"] [ATTACH]76091._xfImport[/ATTACH] - Character Sheet for anyone interested in playtesting. Feedback welcome. [COLOR=#000000]This revision is not designed to make the game more complex, it's instead designed to streamline and clarify some of the categorical buckets we have, and also to mechanically rebalance ability scores relative to one another. Every stat should be attractive to every character, which makes character building more fun and the resulting characters more diverse. The biggest change is the addition of two new attributes - Agility (separated from Dex) and Thaumaturgy (new spellcasting stat for all spellcasters). [/COLOR] [COLOR=#000000]The list of skills has been slightly revised, but otherwise they work as in the normal rules. Most of the other changes are related to optional mechanics found in the DMG. I'll go into more detail about the new and modified mechanics below. [/COLOR] [COLOR=#000000]The first three (Str, Dex, Tha) can be considered primary stats since they govern attack and damage rolls for all characters. The next 5 (Agi, Con, Int, Wis, Cha) can be considered beefed-up ancillary stats. [/COLOR][COLOR=#000000]Associated skills are listed first, followed by other mechanics, then by types of checks made with the stat. [/COLOR]Note that I will be releasing an updated character sheet reflecting these changes in the near future. Strength - Physical might [COLOR=#0000cd] Athletics [/COLOR] [COLOR=#ff0000] attack rolls (standard melee and heavy thrown) and damage rolls (all physical attacks) [/COLOR] [COLOR=#ff0000] Lifting & carrying capacity [/COLOR] [COLOR=#008000]resistance to injury[/COLOR] Dexterity - fine motor skills, hand-eye coordination [COLOR=#0000cd]Legerdemain[/COLOR] [COLOR=#ff0000] attack rolls (light melee and standard ranged) [/COLOR] [COLOR=#ff0000] critical hit threat range [/COLOR] [COLOR=#008000]nimble movements and tool usage[/COLOR] Thaumaturgy - channeling magics [COLOR=#0000cd]Arcana[/COLOR] [COLOR=#ff0000] Attack/Damge rolls (all spells) [/COLOR] [COLOR=#ff0000] Save DCs (all spells) [/COLOR] [COLOR=#008000] detecting or interacting with anything magical [/COLOR] Constitution - vigor and health [COLOR=#0000cd] Endurance [/COLOR] [COLOR=#0000cd] Focus[/COLOR] [COLOR=#ff0000] HP per level [/COLOR] [COLOR=#ff0000] HP on Rest [/COLOR] [COLOR=#008000] maintaining concentration [/COLOR] [COLOR=#008000] resistance to disease and pain tolerance [/COLOR] Agility - speed, reflexes, and grace [COLOR=#0000cd] Acrobatics [/COLOR] [COLOR=#0000cd] Stealth [/COLOR] [COLOR=#ff0000] Initiative [/COLOR] [COLOR=#ff0000] AC when not wearing heavy armor[/COLOR] [COLOR=#008000] reflex and balance checks [/COLOR] Intellect - reasoning, knowledge, and creativity [COLOR=#0000cd] Culture (covers world history, culture, religion, and miscellaneous trivia)[/COLOR] [COLOR=#0000cd] Mechanics [/COLOR] [COLOR=#0000cd] Medicine [/COLOR] [COLOR=#0000cd] Investigation[/COLOR] [COLOR=#ff0000] Tactics [/COLOR] [COLOR=#008000] solving puzzles and recalling information [/COLOR] [COLOR=#008000] prepared spells for Wizards [/COLOR] Wisdom - empathy, patience, judgment, and diligence [COLOR=#0000cd] Composure [/COLOR] [COLOR=#0000cd] Insight [/COLOR] [COLOR=#0000cd] Nurturing [/COLOR] [COLOR=#0000cd] Survival [/COLOR] [COLOR=#ff0000] Perception [/COLOR] [COLOR=#ff0000] Sanity* [/COLOR] [COLOR=#008000] foraging and exploration [/COLOR] [COLOR=#008000] clarity checks [/COLOR] [COLOR=#008000] prepared spells for Clerics and Druids [/COLOR] Charisma - likability, confidence, and influence [COLOR=#0000ff] Deception [/COLOR] [COLOR=#0000ff] Intimidation [/COLOR] [COLOR=#0000ff] Performance [/COLOR] [COLOR=#0000ff] Persuasion [/COLOR] [COLOR=#ff0000] Inspiration [/COLOR] [COLOR=#ff0000] Reknown/Piety* [/COLOR] [COLOR=#008000] offensive willpower and general communication checks[/COLOR] [COLOR=#008000] prepared spells for Paladins [/COLOR] *Indicates optional/setting specific mechanics [/QUOTE]
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