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<blockquote data-quote="Blue" data-source="post: 6872851" data-attributes="member: 20564"><p>Random thoughts off the top of my head.</p><p></p><p>Are you generating 8 sets of stats and then applying? With 3 stats being mroe important then the others perhaps it's better to buy/roll the first three, and then the next 5.</p><p></p><p>I like how you break weapon hit and damage up.</p><p></p><p>All casters using Thamaturgy makes multiclassing easier since you always have the right stat.</p><p></p><p>For all pure non-casters, Thamaturgy is a complete dump stat. If it also had use for non-casters that makes it more interesting, such as resistance to magic damage much like you have str being resistance to injury, or things like bonus to HPs recovered with healing potions. Maybe even turn attunement slots to 1 + Tha mod. But that heavily favors casters.</p><p></p><p>On the other hand, half-casters get hosed or classes like Valor Bards get hosed. They may need good Str, Dex, Tha plus Con and other secondary attributes.</p><p></p><p>Pure casters get to ignore 2 of the big 3 in a number of cases. Don't like that. Strength is a big odd with "resistant to injury" - are you picturing DR like Heavy Armor Master off it?</p><p></p><p>Dex is corner-cased. Some characters it's really big, others can just ignore it. I think it's been nerfed too hard across the general populous. I do like that even pure archers still need Str for damage.</p><p></p><p>Really dislike "half dex mod". Mods are already low, and it's more math. More importantly it makes no difference from 18 to 20.</p><p></p><p>I think I'd dump Agility. AC can go back to dex so it's got something that useful to all classes, and make Init under Int for quickness of thought and ability to adapt to changing situations.</p><p></p><p>Does archers needs Str + Dex but Warlocks just needing Tha for Eldritch Blast make the latter to powerful, especially after a few ASIs? Or weaker since they aren't getting the crit range boost?</p><p></p><p>What are you picturing in terms of saves? Adding in new stats means you need to look at all spells and monsters that force them. Well, if you toss Agile and not make Tha have any saves against it but instead make it a resistance to magic damage you sidestep the problem.</p></blockquote><p></p>
[QUOTE="Blue, post: 6872851, member: 20564"] Random thoughts off the top of my head. Are you generating 8 sets of stats and then applying? With 3 stats being mroe important then the others perhaps it's better to buy/roll the first three, and then the next 5. I like how you break weapon hit and damage up. All casters using Thamaturgy makes multiclassing easier since you always have the right stat. For all pure non-casters, Thamaturgy is a complete dump stat. If it also had use for non-casters that makes it more interesting, such as resistance to magic damage much like you have str being resistance to injury, or things like bonus to HPs recovered with healing potions. Maybe even turn attunement slots to 1 + Tha mod. But that heavily favors casters. On the other hand, half-casters get hosed or classes like Valor Bards get hosed. They may need good Str, Dex, Tha plus Con and other secondary attributes. Pure casters get to ignore 2 of the big 3 in a number of cases. Don't like that. Strength is a big odd with "resistant to injury" - are you picturing DR like Heavy Armor Master off it? Dex is corner-cased. Some characters it's really big, others can just ignore it. I think it's been nerfed too hard across the general populous. I do like that even pure archers still need Str for damage. Really dislike "half dex mod". Mods are already low, and it's more math. More importantly it makes no difference from 18 to 20. I think I'd dump Agility. AC can go back to dex so it's got something that useful to all classes, and make Init under Int for quickness of thought and ability to adapt to changing situations. Does archers needs Str + Dex but Warlocks just needing Tha for Eldritch Blast make the latter to powerful, especially after a few ASIs? Or weaker since they aren't getting the crit range boost? What are you picturing in terms of saves? Adding in new stats means you need to look at all spells and monsters that force them. Well, if you toss Agile and not make Tha have any saves against it but instead make it a resistance to magic damage you sidestep the problem. [/QUOTE]
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