Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Scores 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Einlanzer0" data-source="post: 6874462" data-attributes="member: 6788934"><p>It isn't multiplicative, because crits don't affect damage modifiers, only die rolls. Moreover, the changes to the other stats make them competitive, and most people are not min/maxers anyway. </p><p></p><p>Furthermore, the math is much more nuanced than you let on.The bonus you get from frequent critting starts to outweigh the flat damage bonus you get once you're rolling two or three dice for an attack. Because of this, a dex-based rogue is very likely to outdamage a str-based rogue, and strength, though still of some benefit, is fairly nominal to a rogue. The opposite is true of the fighter. This is the intent of the new system. It creates caveats in the rules where Str and Dex aren't completely interchangeable but instead both offer different strategic value. The value of Str/Tha increases with the number of individual attacks you make in a round (as your example shows), while the value of Dex increases with the power of those attacks. Yeah, it may not be possible to have an effective Fighter that completely dumps Str in favor of Dex, and that's sort of intended, the same way that Str-based rogues aren't terribly effective in RAW. However, a fighter who desires proficiency with light weapons or archery can make good use of a hybrid build. And it makes sense to require this, since Fighters don't need as much Con or Agi as other classes to compensate for their deficits. A dex based Champion with moderately high str is going to be particularly effective since their crit bonus stacks with Dex and they will be critting <em>a lot</em>. </p><p></p><p>I'm not saying it's perfect as I've written it here, because it hasn't been playtested, and I'm sure I'll have to make adjustments in various areas. But, I am certain that it's a workable concept that is more interesting than the Raw rules, and math is unlikely to convince me otherwise. It may just expose things I need to flesh out more, which is really what I'm asking for.</p><p></p><p>edit: the reason I'm trying to make this work is because I want str and dex to be able to supplement each other rather than just being interchangeable based on the weapon you're using. I'm going to keep refining this to see if I can make it work and will post some theoretical examples shortly. The fighter is the biggest problem, since they make numerous attacks per round and never have attacks that use more than one die roll. Since I don't like them getting 4 attacks per round anyway (it really should be 3), I'll likely change their level 11 extra attack to a critical hit feature of some kind, something like this:</p><p></p><p>Combat Expertise </p><p>When you land a critical hit, you can add your Dexterity modifier to the total damage.</p><p></p><p>This also works a buff for the Champion, which is arguably needed. Then again, maybe the proper solution is to just change the nature of critical hits in this way rather than getting into modifying class features (although I'd still probably need to tweak Sneak Attack so it didn't become overtly OP). I.e. you can add your Dex bonus to the damage rolled on a critical hit. This would be a buff for critical hits, but is more significant with fewer die rolls, so it would help balance the scaling of critical hits. But, I want to emphasize again that<strong> having a high Dex is not meant to enable you to dump Str </strong>any more than a caster can dump Tha, with Rogue really being the only possible exception. Most classes will have at least moderately high Str or Tha, with Dex working as a supporting stat. While I want Dex-based fighters/rangers/barbs/whatever to be functional, they should really <em>never </em>consider Str a dump stat.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6874462, member: 6788934"] It isn't multiplicative, because crits don't affect damage modifiers, only die rolls. Moreover, the changes to the other stats make them competitive, and most people are not min/maxers anyway. Furthermore, the math is much more nuanced than you let on.The bonus you get from frequent critting starts to outweigh the flat damage bonus you get once you're rolling two or three dice for an attack. Because of this, a dex-based rogue is very likely to outdamage a str-based rogue, and strength, though still of some benefit, is fairly nominal to a rogue. The opposite is true of the fighter. This is the intent of the new system. It creates caveats in the rules where Str and Dex aren't completely interchangeable but instead both offer different strategic value. The value of Str/Tha increases with the number of individual attacks you make in a round (as your example shows), while the value of Dex increases with the power of those attacks. Yeah, it may not be possible to have an effective Fighter that completely dumps Str in favor of Dex, and that's sort of intended, the same way that Str-based rogues aren't terribly effective in RAW. However, a fighter who desires proficiency with light weapons or archery can make good use of a hybrid build. And it makes sense to require this, since Fighters don't need as much Con or Agi as other classes to compensate for their deficits. A dex based Champion with moderately high str is going to be particularly effective since their crit bonus stacks with Dex and they will be critting [I]a lot[/I]. I'm not saying it's perfect as I've written it here, because it hasn't been playtested, and I'm sure I'll have to make adjustments in various areas. But, I am certain that it's a workable concept that is more interesting than the Raw rules, and math is unlikely to convince me otherwise. It may just expose things I need to flesh out more, which is really what I'm asking for. edit: the reason I'm trying to make this work is because I want str and dex to be able to supplement each other rather than just being interchangeable based on the weapon you're using. I'm going to keep refining this to see if I can make it work and will post some theoretical examples shortly. The fighter is the biggest problem, since they make numerous attacks per round and never have attacks that use more than one die roll. Since I don't like them getting 4 attacks per round anyway (it really should be 3), I'll likely change their level 11 extra attack to a critical hit feature of some kind, something like this: Combat Expertise When you land a critical hit, you can add your Dexterity modifier to the total damage. This also works a buff for the Champion, which is arguably needed. Then again, maybe the proper solution is to just change the nature of critical hits in this way rather than getting into modifying class features (although I'd still probably need to tweak Sneak Attack so it didn't become overtly OP). I.e. you can add your Dex bonus to the damage rolled on a critical hit. This would be a buff for critical hits, but is more significant with fewer die rolls, so it would help balance the scaling of critical hits. But, I want to emphasize again that[B] having a high Dex is not meant to enable you to dump Str [/B]any more than a caster can dump Tha, with Rogue really being the only possible exception. Most classes will have at least moderately high Str or Tha, with Dex working as a supporting stat. While I want Dex-based fighters/rangers/barbs/whatever to be functional, they should really [I]never [/I]consider Str a dump stat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Scores 2.0
Top