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<blockquote data-quote="Einlanzer0" data-source="post: 6874637" data-attributes="member: 6788934"><p>So, this is what I'll playtest first, using a modified table for sneak attacks since Rogues essentially get double the effect from Dex (maximum of 6d6 damage at level 18)</p><p></p><p>Reduce Critical hit range by Dex bonus</p><p>On Critical hit, roll weapon damage twice and add Dex modifier to the total (in addition to Str/Tha modifier)</p><p></p><p>I think this will prove to be relatively well balanced. It makes the effect of Dex significant but discourages totally dumping Str for most characters. In effect, Dex operates as very solid supporting stat for all classes except for the rogue, who it effectively remains the primary stat for due to the nature of their attacks. A Dex based fighter/monk/etc. is still playable, though they will be suboptimal if they dump Str too much. Barbarian's efficacy is increased substantially with Brutal Critical, but it's also important to recognize what Barbarians have to give up to have a very high Dex, particularly since they are strength based but don't use heavy armor. Still, this may require tweaks.</p><p></p><p>If this shows to be too powerful in play, one possible fix would be to go back to requiring a confirmation attack roll. Though, it's important to keep in mind what most classes have to give up to achieve a 20 Dex (HP, AC, Tactics, Sanity/Perception, Reknown, etc.). I expect this to be primarily a flavor choice, and will test various balancers until I'm satisfied.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6874637, member: 6788934"] So, this is what I'll playtest first, using a modified table for sneak attacks since Rogues essentially get double the effect from Dex (maximum of 6d6 damage at level 18) Reduce Critical hit range by Dex bonus On Critical hit, roll weapon damage twice and add Dex modifier to the total (in addition to Str/Tha modifier) I think this will prove to be relatively well balanced. It makes the effect of Dex significant but discourages totally dumping Str for most characters. In effect, Dex operates as very solid supporting stat for all classes except for the rogue, who it effectively remains the primary stat for due to the nature of their attacks. A Dex based fighter/monk/etc. is still playable, though they will be suboptimal if they dump Str too much. Barbarian's efficacy is increased substantially with Brutal Critical, but it's also important to recognize what Barbarians have to give up to have a very high Dex, particularly since they are strength based but don't use heavy armor. Still, this may require tweaks. If this shows to be too powerful in play, one possible fix would be to go back to requiring a confirmation attack roll. Though, it's important to keep in mind what most classes have to give up to achieve a 20 Dex (HP, AC, Tactics, Sanity/Perception, Reknown, etc.). I expect this to be primarily a flavor choice, and will test various balancers until I'm satisfied. [/QUOTE]
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