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Ability Scores - A different arrangement
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<blockquote data-quote="Pbartender" data-source="post: 2128189" data-attributes="member: 7533"><p>Yeah, I've always preferred that, also. Even for the same action under differetn circumstances... Throwing for distance (Strength + Athletics), throwing to hit a target (Dexterity + Athletics).</p><p></p><p></p><p></p><p>Have six scores... three along each axis. Then you can keep the standard ability generation rules from D&D. The nine numbers in the middle are just a combination (simple addition or subtraction) of the bonuses/penalties from each axis. Like so:</p><p></p><p>[Code]</p><p> Phy 14 Men 13 Soc 7</p><p>Pow 15 Str +4 Int +3 Pre +0 </p><p>Fin 18 Dex +6 Wit +5 Man +3</p><p>Res 12 Sta +3 Res +2 Com -1</p><p>[/CODE]</p><p></p><p>This sort of charcter would make a great thief or burglar...</p><p></p><p>He's a good athlete and especially dextrous. He has the intelligence and wits to solve a problem and keep out of trouble. He's inconspiuous and able to lie convincingly, but has a tendency to panic when things go wrong.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2128189, member: 7533"] Yeah, I've always preferred that, also. Even for the same action under differetn circumstances... Throwing for distance (Strength + Athletics), throwing to hit a target (Dexterity + Athletics). Have six scores... three along each axis. Then you can keep the standard ability generation rules from D&D. The nine numbers in the middle are just a combination (simple addition or subtraction) of the bonuses/penalties from each axis. Like so: [Code] Phy 14 Men 13 Soc 7 Pow 15 Str +4 Int +3 Pre +0 Fin 18 Dex +6 Wit +5 Man +3 Res 12 Sta +3 Res +2 Com -1 [/CODE] This sort of charcter would make a great thief or burglar... He's a good athlete and especially dextrous. He has the intelligence and wits to solve a problem and keep out of trouble. He's inconspiuous and able to lie convincingly, but has a tendency to panic when things go wrong. [/QUOTE]
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