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<blockquote data-quote="The Green Adam" data-source="post: 4514451" data-attributes="member: 50821"><p><strong>From the Land of the Rising Sun...</strong></p><p></p><p>One of my favorite 'generic' RPGs hails from Japan and has the following 5 stats:</p><p> </p><p><strong>Mental</strong></p><p><strong>Physical</strong></p><p><strong>Social</strong></p><p><strong>Spiritual</strong></p><p><strong>Etcetra</strong></p><p> </p><p>While the first three are pretty obvious as to what they cover, Spiritual and Etc. may need some explaining. </p><p> </p><p><strong>Spiritual</strong> is used for all those things that are not perfectly covered by the first three but are otherwise mundane in nature. Things like Willpower, Morale, Fatigue, all utilize Spiritual as a way of portraying the inner strength a character has to overcome adversity.</p><p> </p><p><strong>Etcetra</strong> is for everything that is not mundance. In a SciFi game its your Psionic potential. In a fantasy setting its Mana for spellcasting. In a 1970's Smokey & The Bandit style romp its your Luck, Moxie or what the Japanese call Yahroh! (A combonation Cool and Machismo).</p><p> </p><p>Not sure why but for someone who not a fan of 'generic' rules systems, I find this an intriguing way to handle things.</p><p> </p><p>AD</p><p>"Never Give Up, Never Surrender!"</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4514451, member: 50821"] [b]From the Land of the Rising Sun...[/b] One of my favorite 'generic' RPGs hails from Japan and has the following 5 stats: [B]Mental[/B] [B]Physical[/B] [B]Social[/B] [B]Spiritual[/B] [B]Etcetra[/B] While the first three are pretty obvious as to what they cover, Spiritual and Etc. may need some explaining. [B]Spiritual[/B] is used for all those things that are not perfectly covered by the first three but are otherwise mundane in nature. Things like Willpower, Morale, Fatigue, all utilize Spiritual as a way of portraying the inner strength a character has to overcome adversity. [B]Etcetra[/B] is for everything that is not mundance. In a SciFi game its your Psionic potential. In a fantasy setting its Mana for spellcasting. In a 1970's Smokey & The Bandit style romp its your Luck, Moxie or what the Japanese call Yahroh! (A combonation Cool and Machismo). Not sure why but for someone who not a fan of 'generic' rules systems, I find this an intriguing way to handle things. AD "Never Give Up, Never Surrender!" [/QUOTE]
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