Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Scores Are Different Now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tequila Sunrise" data-source="post: 6348445" data-attributes="member: 40398"><p>Yup, the 'need' for high stats has always been in large part a matter of perception.</p><p></p><p>The XP bonuses and stat prereqs for spell levels in pre-WotC D&D probably made high stats more 'mandatory' than any WotC edition, but don't tell that to an old school fan! "The XP bonus is nice, but you don't <em>need</em> it!"</p><p></p><p>3.x spell level prereqs still suggest that at least casters need at least a 15 in their casting stat at level one, and must boost that to a 19 by level 16 to make full use of their spells. And indeed, the standard ability array in 3.x includes a high score of 15. So I'd peg that as the 3.x minimum, but an 18 is by no means mandatory.</p><p></p><p>4e certainly expects players to boost their prime stat at every level-up opportunity, but again, starting with a 20 is by no means necessary. Given that the standard array's high score is 16, I consider it the 4e minimum. But then, I had one player go lower still, so even that's subject to interpretation.</p><p></p><p>And I don't think that 5e will be notably different. CharOp will use 15 as the new 18 due to the weird point buy cap, but savvy players will nevertheless know that boosting your prime to 20 needs to be done ASAP. And I'm sure that there will be a fairly clear order of priorities concerning which stats are best to boost after one's prime stat.</p><p></p><p></p><p>I think it's a matter of perception. If you're playing a 3.x greatsword-dude, the difference between a 17 and an 18 is a +1 to attack rolls and a +2 to damage, which is a pretty big deal at low levels. And if you're playing a caster, a 20 means two bonus 1st level spells! But overall in 3.x and 4e? I haven't noticed a big difference between one modifier and the next. It's a 5% chance to hit more or less often, and 1 point of damage.</p><p></p><p>I think that there are basically two types of gamers who feel they 'need' to max out one stat or other: Natural optimizers, and forum-goers who take the CharOp forum at face value. And I don't think that 5e will change either group. Fortunately, I've known plenty of gamers who don't fall into either category and still manage to have a blast playing the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6348445, member: 40398"] Yup, the 'need' for high stats has always been in large part a matter of perception. The XP bonuses and stat prereqs for spell levels in pre-WotC D&D probably made high stats more 'mandatory' than any WotC edition, but don't tell that to an old school fan! "The XP bonus is nice, but you don't [I]need[/I] it!" 3.x spell level prereqs still suggest that at least casters need at least a 15 in their casting stat at level one, and must boost that to a 19 by level 16 to make full use of their spells. And indeed, the standard ability array in 3.x includes a high score of 15. So I'd peg that as the 3.x minimum, but an 18 is by no means mandatory. 4e certainly expects players to boost their prime stat at every level-up opportunity, but again, starting with a 20 is by no means necessary. Given that the standard array's high score is 16, I consider it the 4e minimum. But then, I had one player go lower still, so even that's subject to interpretation. And I don't think that 5e will be notably different. CharOp will use 15 as the new 18 due to the weird point buy cap, but savvy players will nevertheless know that boosting your prime to 20 needs to be done ASAP. And I'm sure that there will be a fairly clear order of priorities concerning which stats are best to boost after one's prime stat. I think it's a matter of perception. If you're playing a 3.x greatsword-dude, the difference between a 17 and an 18 is a +1 to attack rolls and a +2 to damage, which is a pretty big deal at low levels. And if you're playing a caster, a 20 means two bonus 1st level spells! But overall in 3.x and 4e? I haven't noticed a big difference between one modifier and the next. It's a 5% chance to hit more or less often, and 1 point of damage. I think that there are basically two types of gamers who feel they 'need' to max out one stat or other: Natural optimizers, and forum-goers who take the CharOp forum at face value. And I don't think that 5e will change either group. Fortunately, I've known plenty of gamers who don't fall into either category and still manage to have a blast playing the game. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Scores Are Different Now?
Top