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General Tabletop Discussion
*Dungeons & Dragons
Ability Scores Are Different Now?
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<blockquote data-quote="Tony Vargas" data-source="post: 6349119" data-attributes="member: 996"><p>CR was often pretty badly off, yeah. But, when you're talking a big level difference - say 10 or so - it probably didn't make much of a difference. That CR3 Ogre might be really strong (+8 with it's big ol' club), but it wasn't going to pound through your +5 mithral full plate and +4 large shield (AC 30+) anymore than the CR 1/4 kobold was going to tag you with it's sling (+3 to hit). The 4e 'math' was a little more precise & simple, though you did get it wrong (1/2 level is the PC progression).</p><p></p><p> It's an important difference. You can't get too super-human in 5e. </p><p></p><p> Well, in 4e, each stat bump applied to two different stats, so you couldn't put /everything/ in your primary the way you could in 3.x, but, yes, the only time you wouldn't bump your primary was when you didn't expect to bump it again (due to being high epic or expecting the campaign to end first), and bumping it would give you an odd value, But, you were just also bumping a secondary stat, as well or perhaps alternating between two of 'em. </p><p></p><p> Invest in other stats and pick up feats are both the lot of options we know about so far, yes, and one of them isn't automatically an option. So, really, after you've maxed out your primary your shore up your save stats or any other secondary you may have. It's a slightly different dynamic but still one dictated by mechanics more than anything else.</p><p></p><p>What any version of D&D has yet to do is make the well-rounded character viable. Y'know, the one that starts with all 12's and 14s and and evenly distributes his stat bumps, so he's not actually bad in any one area. Which's kinda sad, actually, as a lot of genre and action heroes are often not the absolute strongest or fastest or toughest or smartest out there, but they are often reasonably strong, fast, tough, observant, smart & natural leaders - all at once. OTOH, there are serious specialists out there in genre & myth/legend, too. It'd be nice of D&D could some day figure out how to make 'em both work - to date, though, between class and handling stats it's always favored the specialist.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6349119, member: 996"] CR was often pretty badly off, yeah. But, when you're talking a big level difference - say 10 or so - it probably didn't make much of a difference. That CR3 Ogre might be really strong (+8 with it's big ol' club), but it wasn't going to pound through your +5 mithral full plate and +4 large shield (AC 30+) anymore than the CR 1/4 kobold was going to tag you with it's sling (+3 to hit). The 4e 'math' was a little more precise & simple, though you did get it wrong (1/2 level is the PC progression). It's an important difference. You can't get too super-human in 5e. Well, in 4e, each stat bump applied to two different stats, so you couldn't put /everything/ in your primary the way you could in 3.x, but, yes, the only time you wouldn't bump your primary was when you didn't expect to bump it again (due to being high epic or expecting the campaign to end first), and bumping it would give you an odd value, But, you were just also bumping a secondary stat, as well or perhaps alternating between two of 'em. Invest in other stats and pick up feats are both the lot of options we know about so far, yes, and one of them isn't automatically an option. So, really, after you've maxed out your primary your shore up your save stats or any other secondary you may have. It's a slightly different dynamic but still one dictated by mechanics more than anything else. What any version of D&D has yet to do is make the well-rounded character viable. Y'know, the one that starts with all 12's and 14s and and evenly distributes his stat bumps, so he's not actually bad in any one area. Which's kinda sad, actually, as a lot of genre and action heroes are often not the absolute strongest or fastest or toughest or smartest out there, but they are often reasonably strong, fast, tough, observant, smart & natural leaders - all at once. OTOH, there are serious specialists out there in genre & myth/legend, too. It'd be nice of D&D could some day figure out how to make 'em both work - to date, though, between class and handling stats it's always favored the specialist. [/QUOTE]
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