Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Scores Are Different Now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6349144" data-attributes="member: 5143"><p>CR 3 Ogres might not but if we're talking about CR 15 monster when you are level 20...there's certainly a possibility that they hit more often than some of the CR 20 monsters by having bigger bonuses.</p><p></p><p>As for the math, it's not precisely 1/2 level. It is about 1/2 level for monsters with bumps at certain levels to account for an increase in stat modifiers and magic weapons and armor from the PCs. The math was designed so that PCs had about the same chance to hit a monster of equal level at level 1 as level 30. Which meant it was more precisely 1/2 per level with a bonus of 13 or so extra spread out over 30 levels, or about +0.93 bonus to hit per level.</p><p></p><p>The quick and dirty rules said to just add 1 for every level. But the reason it fell apart after about 5 levels is because 1 per level isn't correct(mostly because the extra 13 isn't spread out evenly amongst the levels and comes in bursts).</p><p></p><p>Either way, I was trying to simplify. I didn't think a precise number was necessary in this case.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6349144, member: 5143"] CR 3 Ogres might not but if we're talking about CR 15 monster when you are level 20...there's certainly a possibility that they hit more often than some of the CR 20 monsters by having bigger bonuses. As for the math, it's not precisely 1/2 level. It is about 1/2 level for monsters with bumps at certain levels to account for an increase in stat modifiers and magic weapons and armor from the PCs. The math was designed so that PCs had about the same chance to hit a monster of equal level at level 1 as level 30. Which meant it was more precisely 1/2 per level with a bonus of 13 or so extra spread out over 30 levels, or about +0.93 bonus to hit per level. The quick and dirty rules said to just add 1 for every level. But the reason it fell apart after about 5 levels is because 1 per level isn't correct(mostly because the extra 13 isn't spread out evenly amongst the levels and comes in bursts). Either way, I was trying to simplify. I didn't think a precise number was necessary in this case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Scores Are Different Now?
Top