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Ability Scores Are Different Now?
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<blockquote data-quote="the Jester" data-source="post: 6350378" data-attributes="member: 1210"><p>...in YOUR game.</p><p></p><p>Not all D&D groups freak out if you average one less point of damage per round (or even 4 less damage per round). It's fine that you think the way you do, but you get awfully one-true-way here.</p><p></p><p></p><p></p><p>Or you could, you know, make choices for you character that make sense for his or her personality and experiences. Maybe you take Tavern Brawler because you keep getting in bar fights. Who cares if you miss out on a +2 bonus to your Intelligence or whatever? It makes sense for your character and seems fun!</p><p></p><p>Honestly, if another player tried to tell me that I had to level-up my character a specific way, I would tell them to screw right off. It isn't your character, it's mine. </p><p></p><p></p><p></p><p>Everyone misses sometimes. </p><p></p><p></p><p></p><p>SOME D&D games are about deliving into the dark places etc etc. Not all. There are plenty of campaigns that rarely dungeon delve, and some where the dice don't even come out every session. There are games where the pcs run an inn and have a blast doing it. They are not doing it wrong, although you seem to imply (okay, you're not implying at all) that they are.</p><p></p><p>As for espionage, social climbing and basket weaving- D&D has had rules for spying since 1e (the assassin class specialized in it, among other things). Social climbing was an integral part of early D&D, with followers and strongholds and so on. As for basket weaving, you may actually have a point on that one, but I've yet to see or hear of anyone playing a game that revolved around it.</p><p></p><p></p><p></p><p>So an adventure where the pcs spend most of their time investigating a strange cult, trying to find out what's going on and eventually rooting it out isn't D&D? Oh wait, that's <em>Against the Cult of the Reptile God.</em> Or an adventure where the main encounter is a feast and the pcs have to navigate amongst the social intricacies- oh wait, that was <em>Prince of Redhand.</em> (And yes, both of these have potential dungeony bits, but those are NOT the focus.)</p><p></p><p>Those are just two examples of many, many, many from throughout D&D's history.</p><p></p><p></p><p></p><p>In some campaigns, this is true. But I think you either underestimate the capacity of a DM to make a system sing whatever song they want or else you have serious blinders on. </p><p></p><p>D&D is all about <em>whatever the DM and his group want it to be about.</em></p><p></p><p>Don't get me wrong, there's nothing wrong with your playstyle. However, insisting that it is THE playstyle for D&D- the only 'correct' one- crosses the line from "This is how I have fun" to "YER DOIN' IT WRONG BADWRONGFUN!!!!!" And that's terrible. You aren't the boss of anyone (or at least not anyone here), you aren't the game's designer (or even one of them), you aren't the Proper Fun Enforcer, and you certainly aren't an authority on other peoples' games. So have fun playing the game you enjoy, but please stop the "YOUR GAME AIN'T D&D" stuff. Frankly, it's insulting to everyone who plays a different style of campaign from you.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6350378, member: 1210"] ...in YOUR game. Not all D&D groups freak out if you average one less point of damage per round (or even 4 less damage per round). It's fine that you think the way you do, but you get awfully one-true-way here. Or you could, you know, make choices for you character that make sense for his or her personality and experiences. Maybe you take Tavern Brawler because you keep getting in bar fights. Who cares if you miss out on a +2 bonus to your Intelligence or whatever? It makes sense for your character and seems fun! Honestly, if another player tried to tell me that I had to level-up my character a specific way, I would tell them to screw right off. It isn't your character, it's mine. Everyone misses sometimes. SOME D&D games are about deliving into the dark places etc etc. Not all. There are plenty of campaigns that rarely dungeon delve, and some where the dice don't even come out every session. There are games where the pcs run an inn and have a blast doing it. They are not doing it wrong, although you seem to imply (okay, you're not implying at all) that they are. As for espionage, social climbing and basket weaving- D&D has had rules for spying since 1e (the assassin class specialized in it, among other things). Social climbing was an integral part of early D&D, with followers and strongholds and so on. As for basket weaving, you may actually have a point on that one, but I've yet to see or hear of anyone playing a game that revolved around it. So an adventure where the pcs spend most of their time investigating a strange cult, trying to find out what's going on and eventually rooting it out isn't D&D? Oh wait, that's [i]Against the Cult of the Reptile God.[/i] Or an adventure where the main encounter is a feast and the pcs have to navigate amongst the social intricacies- oh wait, that was [i]Prince of Redhand.[/i] (And yes, both of these have potential dungeony bits, but those are NOT the focus.) Those are just two examples of many, many, many from throughout D&D's history. In some campaigns, this is true. But I think you either underestimate the capacity of a DM to make a system sing whatever song they want or else you have serious blinders on. D&D is all about [i]whatever the DM and his group want it to be about.[/i] Don't get me wrong, there's nothing wrong with your playstyle. However, insisting that it is THE playstyle for D&D- the only 'correct' one- crosses the line from "This is how I have fun" to "YER DOIN' IT WRONG BADWRONGFUN!!!!!" And that's terrible. You aren't the boss of anyone (or at least not anyone here), you aren't the game's designer (or even one of them), you aren't the Proper Fun Enforcer, and you certainly aren't an authority on other peoples' games. So have fun playing the game you enjoy, but please stop the "YOUR GAME AIN'T D&D" stuff. Frankly, it's insulting to everyone who plays a different style of campaign from you. [/QUOTE]
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