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<blockquote data-quote="Bobbum Man" data-source="post: 5789479" data-attributes="member: 6688219"><p>I find it floating eyeball monsters and 10 ton reptiles flying on flimsy wings hard to believe. Doesn't mean they shouldn't be in the game.</p><p></p><p>Likewise, you find super strong fighters hard to believe, because you seem to be stuck in the notion that they aren't magic.</p><p></p><p>In essence, You want wholly mundane sword and sorcery fighters who are constrained by what you recognize as human limitations. I want Hercules.</p><p></p><p>Now operating under the assumption that stats will be increasing over the course of a characters career, your way precludes the characters that I want, while my way includes the characters that you want, as well as the characters I want.</p><p></p><p>In other words, your way is exclusionary, while mine is inclusive.</p><p></p><p>Give me one good reason that you would say no to that.</p></blockquote><p></p>
[QUOTE="Bobbum Man, post: 5789479, member: 6688219"] I find it floating eyeball monsters and 10 ton reptiles flying on flimsy wings hard to believe. Doesn't mean they shouldn't be in the game. Likewise, you find super strong fighters hard to believe, because you seem to be stuck in the notion that they aren't magic. In essence, You want wholly mundane sword and sorcery fighters who are constrained by what you recognize as human limitations. I want Hercules. Now operating under the assumption that stats will be increasing over the course of a characters career, your way precludes the characters that I want, while my way includes the characters that you want, as well as the characters I want. In other words, your way is exclusionary, while mine is inclusive. Give me one good reason that you would say no to that. [/QUOTE]
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