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Ability Scores: Bonuses and Penalties! Optional in DMG?
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<blockquote data-quote="Lanefan" data-source="post: 6332526" data-attributes="member: 29398"><p>And if you really want to get carried away you can put the rolls on a bell curve, and adjust to suit.  We've been doing this for years - it's complicated, but it works.</p><p></p><p>On 3d6 (or any number of d6 where you're taking the best 3) the bell-curve range is 3-18.</p><p></p><p>But what if you want to cap Hobbit strength at 16, say?  That means anyone rolling a 17 or 18 is wasting it to put it on strength as it'll get knocked down to 16; the range is in effect 3-16.  So, why not just adjust the natural roll on the 3-18 Human bell curve to the 3-16 Hobbit bell curve?  Thus, a rolled 3 stays a 3, a rolled 11 becomes 10, a rolled 18 becomes 16, and so forth for each number between 3 and 18.</p><p></p><p>Again, it's complicated to explain and complicated to set up; it's surprisingly simple to use once it is set up and you've done it once or twice.  </p><p></p><p>And, there are advantages: it's easy to then set your racial limits - both high and low - at whatever you want for each race and stat.  Part-Orc charisma, for example, might be on a 2-14 bell curve; Hobbit dexterity on 7-19, etc.  All Human stats stay as rolled, on a 3-18 curve.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6332526, member: 29398"] And if you really want to get carried away you can put the rolls on a bell curve, and adjust to suit. We've been doing this for years - it's complicated, but it works. On 3d6 (or any number of d6 where you're taking the best 3) the bell-curve range is 3-18. But what if you want to cap Hobbit strength at 16, say? That means anyone rolling a 17 or 18 is wasting it to put it on strength as it'll get knocked down to 16; the range is in effect 3-16. So, why not just adjust the natural roll on the 3-18 Human bell curve to the 3-16 Hobbit bell curve? Thus, a rolled 3 stays a 3, a rolled 11 becomes 10, a rolled 18 becomes 16, and so forth for each number between 3 and 18. Again, it's complicated to explain and complicated to set up; it's surprisingly simple to use once it is set up and you've done it once or twice. And, there are advantages: it's easy to then set your racial limits - both high and low - at whatever you want for each race and stat. Part-Orc charisma, for example, might be on a 2-14 bell curve; Hobbit dexterity on 7-19, etc. All Human stats stay as rolled, on a 3-18 curve. Lanefan [/QUOTE]
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Ability Scores: Bonuses and Penalties! Optional in DMG?
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