Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability scores damage and bonuses/penalties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6609926" data-attributes="member: 1465"><p>I am thinking about introducing the general possibility for ability scores <strong>damage</strong> and <strong>bonuses</strong> or <strong>penalties</strong> to 5e.</p><p></p><p>These are my thoughts around the idea:</p><p></p><p>- effects that temporarily change your ability scores are fun, unless they cause many calculations (which was a big deal against ability score damage and changes in 3e/4e)</p><p>- in 5e there are less mathematical dependencies on ability scores than before, e.g. spell slots don't depend on you spellcasting ability score</p><p>- the 5e fixed Proficiency bonus makes it easy to calculate rolls on the fly most of the times (d20 + prof + ab.mod) so you don't have to edit your whole character sheet every time one of your ability scores changes</p><p>- allowing ability score changes during the game doesn't mean they have to happen often, in fact as a DM I plan to keep complete control of them (no standard options for the PC buff their abilities or damage those of others)</p><p></p><p>More precisely, my plan on using ability score changes is twofold:</p><p></p><p>- have the <em>occasional</em> magic item, curse/poison/disease, or special event cause a positive or negative temporary change to one ability score of a PC</p><p>- use ability score temporary damage to replace the death of a PC (for campaigns where we have agreed that the PC enjoy narrative protection from death)</p><p></p><p>---</p><p></p><p>This House Rules actually doesn't need any other change in the game AFAIK. I can just drop a "you read the magic tome and feel inspired... your Charisma temporarily increases by 2" or "after being stung by the giant spider you start feeling week... your Strength temporarily decreases by 4", and that's it. No further rules changes are needed.</p><p></p><p>I am not worried about using the modified ability score/modifier for checks and rolls. The idea is that when you make a roll using <em>that </em>ability score, you calculate your bonus on the fly. Most of the times anyway the only modifier you need to add to the roll is the (current) ability score modifier itself, plus (or not) the Proficiency bonus.</p><p></p><p>However I have to make a checklist of "non-roll stuff" that still depends on ability scores, and then decide IF they should also be affected by the change to the associated ability score. And here is where I'd really like your opinions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Strength:</p><p>- speed reduction in heavy armor</p><p>- carrying capacity</p><p>- jumping range*</p><p></p><p>Dexterity:</p><p>- AC in light and medium armor</p><p></p><p>Constitution:</p><p>- hit points max</p><p></p><p>Int/Wis/Cha:</p><p>- spells DC*</p><p>- number of spells prepared</p><p></p><p>Those marked with * are not a big deal, they are technically not rolls but you need them only when you use them.</p><p></p><p>The rest is more complicated... I can decide that number of spells prepared is not affected by temporary scores, or at least <em>today</em>'s spells prepared don't change.</p><p></p><p>But how about HPs, would you change them on the fly if Constitution changes or would you avoid complications and just keep them fixed?</p><p></p><p>And how about armor-related features and carrying capacity? I think I'd let Str and Dex changes affect them, but they do take some time to re-calc the effects...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6609926, member: 1465"] I am thinking about introducing the general possibility for ability scores [B]damage[/B] and [B]bonuses[/B] or [B]penalties[/B] to 5e. These are my thoughts around the idea: - effects that temporarily change your ability scores are fun, unless they cause many calculations (which was a big deal against ability score damage and changes in 3e/4e) - in 5e there are less mathematical dependencies on ability scores than before, e.g. spell slots don't depend on you spellcasting ability score - the 5e fixed Proficiency bonus makes it easy to calculate rolls on the fly most of the times (d20 + prof + ab.mod) so you don't have to edit your whole character sheet every time one of your ability scores changes - allowing ability score changes during the game doesn't mean they have to happen often, in fact as a DM I plan to keep complete control of them (no standard options for the PC buff their abilities or damage those of others) More precisely, my plan on using ability score changes is twofold: - have the [I]occasional[/I] magic item, curse/poison/disease, or special event cause a positive or negative temporary change to one ability score of a PC - use ability score temporary damage to replace the death of a PC (for campaigns where we have agreed that the PC enjoy narrative protection from death) --- This House Rules actually doesn't need any other change in the game AFAIK. I can just drop a "you read the magic tome and feel inspired... your Charisma temporarily increases by 2" or "after being stung by the giant spider you start feeling week... your Strength temporarily decreases by 4", and that's it. No further rules changes are needed. I am not worried about using the modified ability score/modifier for checks and rolls. The idea is that when you make a roll using [I]that [/I]ability score, you calculate your bonus on the fly. Most of the times anyway the only modifier you need to add to the roll is the (current) ability score modifier itself, plus (or not) the Proficiency bonus. However I have to make a checklist of "non-roll stuff" that still depends on ability scores, and then decide IF they should also be affected by the change to the associated ability score. And here is where I'd really like your opinions :) Strength: - speed reduction in heavy armor - carrying capacity - jumping range* Dexterity: - AC in light and medium armor Constitution: - hit points max Int/Wis/Cha: - spells DC* - number of spells prepared Those marked with * are not a big deal, they are technically not rolls but you need them only when you use them. The rest is more complicated... I can decide that number of spells prepared is not affected by temporary scores, or at least [I]today[/I]'s spells prepared don't change. But how about HPs, would you change them on the fly if Constitution changes or would you avoid complications and just keep them fixed? And how about armor-related features and carrying capacity? I think I'd let Str and Dex changes affect them, but they do take some time to re-calc the effects... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability scores damage and bonuses/penalties
Top