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Ability scores do not affect attacks/defenses
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<blockquote data-quote="Amaroq" data-source="post: 5100994" data-attributes="member: 15470"><p>Wow, erik, that's pretty radical. I can see where you're going with it, though, and I think its perfectly workable as a house rule.</p><p></p><p>If your general problem is "All characters look the same", you can still take some other approaches in Character Builder.</p><p></p><p>Its certainly got the ability to support rolled-up characters - you just get the little "H" icon that denotes a House-Ruled character.</p><p></p><p>Alternately, you can use a different point buy scale .. you could house rule a different point buy system or even house rule a "No attribute higher than 15 before racial mods" rule .. which might give me a rogue with a 15 dex and a 17 cha, depending on my race.</p><p></p><p>The Monster Manual monsters are still perfectly usable in these cases ... the DM just needs to be careful in encounter construction. Where an optimized party might be able to handle a Level+2 encounter as a non-boss, middle-of-the-day fight .. Level+2 might be a near-TPK boss fight for a party rolled up using non-optimal means. (It also requires some careful vetting of published material.)</p><p></p><p>The "balance" problem, in my mind, only really comes up when you have one or two optimized-build players mixed in with a group of non-optimal, role-play players. Creating a good mix of monsters for that situation is very challenging for a DM, as anything that challenges the optimized characters is too tough for the non-optimized characters. On the other hand, if the DM throws out enough skill challenges, the role-play characters are going to shine and the optimized-for-combat character is going to regret his choices.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5100994, member: 15470"] Wow, erik, that's pretty radical. I can see where you're going with it, though, and I think its perfectly workable as a house rule. If your general problem is "All characters look the same", you can still take some other approaches in Character Builder. Its certainly got the ability to support rolled-up characters - you just get the little "H" icon that denotes a House-Ruled character. Alternately, you can use a different point buy scale .. you could house rule a different point buy system or even house rule a "No attribute higher than 15 before racial mods" rule .. which might give me a rogue with a 15 dex and a 17 cha, depending on my race. The Monster Manual monsters are still perfectly usable in these cases ... the DM just needs to be careful in encounter construction. Where an optimized party might be able to handle a Level+2 encounter as a non-boss, middle-of-the-day fight .. Level+2 might be a near-TPK boss fight for a party rolled up using non-optimal means. (It also requires some careful vetting of published material.) The "balance" problem, in my mind, only really comes up when you have one or two optimized-build players mixed in with a group of non-optimal, role-play players. Creating a good mix of monsters for that situation is very challenging for a DM, as anything that challenges the optimized characters is too tough for the non-optimized characters. On the other hand, if the DM throws out enough skill challenges, the role-play characters are going to shine and the optimized-for-combat character is going to regret his choices. [/QUOTE]
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Ability scores do not affect attacks/defenses
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