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General Tabletop Discussion
*Pathfinder & Starfinder
Ability scores do not affect attacks/defenses
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<blockquote data-quote="eriktheguy" data-source="post: 5101335" data-attributes="member: 83662"><p>That's a good point about the rolling, I never even though of that. Rolling worked in 2e because ability scores didn't really alter combat. Point buy is better for 4e where ability scores are intrinsic to combat. 3e had the worst combination of the two because rolled stats and combat intrinsic stats do not mix well.</p><p>So I guess my house rule would pose a possible solution for DMs that want to go back to rolling without breaking the balance.</p><p></p><p>I think that my rules would actually present LESS opportunity for players to min/max relative to each other. Under my system the biggest difference between a role-playing character and a min/max character is going to be about 2 points of damage per hit, and an occasional secondary effect being weaker. This is really nothing compared to a difference in 'to-hit' values under the current system.</p><p>And I agree with you about using skill challenges and RP in a party where some characters are min-maxed and others aren't. At my table there are some players that are really important to combat and others that are really important to socializing with NPCs.</p><p></p><p></p><p></p><p>I saw that thread. I thought it was a good idea, but wouldn't use it at my table. I think that taking the characters levels/builds out of the question entirely goes a bit far. I will admit that the thread partially inspired this idea. I think this idea is a little less extreme.</p><p></p><p>I also recognized that in some cases secondary ability scores will outshine primary ability scores. Not only am I okay with this, but I like it! I think it's a great way to expand the build and flavor options in the game. A rogue with 18Cha 14Dex is easily playable when you use 'sly flourish' for example, and could even be considered optimized!</p><p></p><p>Thanks for the note on alchemical and similar items, missed that.</p><p></p><p>Increasing the number of multiclass options was an unmentioned benefit of this system. I dislike that in the current edition many multiclass combinations are highly incompatible, and some that are compatible and cool fall far below the level of optimized. For example, multiclassing as a rogue/bard would be easier under my system.</p><p></p><p>That 'two ability score arrays' idea is interesting, very similar to mine actually.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5101335, member: 83662"] That's a good point about the rolling, I never even though of that. Rolling worked in 2e because ability scores didn't really alter combat. Point buy is better for 4e where ability scores are intrinsic to combat. 3e had the worst combination of the two because rolled stats and combat intrinsic stats do not mix well. So I guess my house rule would pose a possible solution for DMs that want to go back to rolling without breaking the balance. I think that my rules would actually present LESS opportunity for players to min/max relative to each other. Under my system the biggest difference between a role-playing character and a min/max character is going to be about 2 points of damage per hit, and an occasional secondary effect being weaker. This is really nothing compared to a difference in 'to-hit' values under the current system. And I agree with you about using skill challenges and RP in a party where some characters are min-maxed and others aren't. At my table there are some players that are really important to combat and others that are really important to socializing with NPCs. I saw that thread. I thought it was a good idea, but wouldn't use it at my table. I think that taking the characters levels/builds out of the question entirely goes a bit far. I will admit that the thread partially inspired this idea. I think this idea is a little less extreme. I also recognized that in some cases secondary ability scores will outshine primary ability scores. Not only am I okay with this, but I like it! I think it's a great way to expand the build and flavor options in the game. A rogue with 18Cha 14Dex is easily playable when you use 'sly flourish' for example, and could even be considered optimized! Thanks for the note on alchemical and similar items, missed that. Increasing the number of multiclass options was an unmentioned benefit of this system. I dislike that in the current edition many multiclass combinations are highly incompatible, and some that are compatible and cool fall far below the level of optimized. For example, multiclassing as a rogue/bard would be easier under my system. That 'two ability score arrays' idea is interesting, very similar to mine actually. [/QUOTE]
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Ability scores do not affect attacks/defenses
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