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*Pathfinder & Starfinder
Ability scores do not affect attacks/defenses
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<blockquote data-quote="eriktheguy" data-source="post: 5101789" data-attributes="member: 83662"><p>Yes, I would say that 18 post racial mods is the norm. That would translate to giving everyone +4 to attack instead of ability scores.</p><p></p><p>The reasons I decided to apply a penalty to monsters instead of a bonus to players are:</p><p>-Bonus to players cannot be implemented in character builder (I realize that none of this can be implemented in character builder, so my point here is moot)</p><p>-Bonus to players requires about 5 modifications (one by each player in group) at each level. My players are not great at house-rules</p><p>-Penalty to monsters simply requires me to consult a chart each fight, I can do this in my head.</p><p>-Penalty to monsters means I handle math instead of group (less errors) and I handle rules instead of group (they aren't all experienced)</p><p>-I can add things like paragon defenses, expertise and even masterwork armor to the chart, eliminating the need to think about them ever again and removing a lot of sloppy from the system.</p><p></p><p>My theory on how to handle armor:</p><p>[sblock]</p><p>Lets assume that if Int/Dex are your main stat you will wear light armor with a +4 mod. If they are your secondary you will wear light armor with a +3 mod. If they are neither you will have a +2 mod or wear heavy armor.</p><p>Then lets make leather equivalent to chain if Dex is your main. Lets say if Dex is your main you get +2 in light armor. Then we have to give leather an AC of 4. If dex is your secondary, you get +1 in light armor. If Dex is none of the above you get nothing extra in light armor.</p><p>[/sblock]</p><p></p><p>Here are the armors under my rules</p><p>Cloth: +2</p><p>Leather: +4</p><p>Hide: +5</p><p>Chain: +6</p><p>Scale: +7</p><p>Plate: +8</p><p>If your class has Dex or Int as a primary ability score, you gain +1 AC in light armor. If your class has Dex or Int as a secondary ability score, you gain +2 AC in light armor. Apply only the higher of these two bonuses. In this context a ranger counts as having Dex for a primary ability score (even though they have 2 primary ability scores).</p><p></p><p>Of course, this adds to the complexity of the house rule, and puts some of the rules-load on the players. This is why I think this makes a better 5e core than a 4e house rule. If I had a more advanced group to play-test this with I would.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5101789, member: 83662"] Yes, I would say that 18 post racial mods is the norm. That would translate to giving everyone +4 to attack instead of ability scores. The reasons I decided to apply a penalty to monsters instead of a bonus to players are: -Bonus to players cannot be implemented in character builder (I realize that none of this can be implemented in character builder, so my point here is moot) -Bonus to players requires about 5 modifications (one by each player in group) at each level. My players are not great at house-rules -Penalty to monsters simply requires me to consult a chart each fight, I can do this in my head. -Penalty to monsters means I handle math instead of group (less errors) and I handle rules instead of group (they aren't all experienced) -I can add things like paragon defenses, expertise and even masterwork armor to the chart, eliminating the need to think about them ever again and removing a lot of sloppy from the system. My theory on how to handle armor: [sblock] Lets assume that if Int/Dex are your main stat you will wear light armor with a +4 mod. If they are your secondary you will wear light armor with a +3 mod. If they are neither you will have a +2 mod or wear heavy armor. Then lets make leather equivalent to chain if Dex is your main. Lets say if Dex is your main you get +2 in light armor. Then we have to give leather an AC of 4. If dex is your secondary, you get +1 in light armor. If Dex is none of the above you get nothing extra in light armor. [/sblock] Here are the armors under my rules Cloth: +2 Leather: +4 Hide: +5 Chain: +6 Scale: +7 Plate: +8 If your class has Dex or Int as a primary ability score, you gain +1 AC in light armor. If your class has Dex or Int as a secondary ability score, you gain +2 AC in light armor. Apply only the higher of these two bonuses. In this context a ranger counts as having Dex for a primary ability score (even though they have 2 primary ability scores). Of course, this adds to the complexity of the house rule, and puts some of the rules-load on the players. This is why I think this makes a better 5e core than a 4e house rule. If I had a more advanced group to play-test this with I would. [/QUOTE]
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Ability scores do not affect attacks/defenses
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