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Ability scores do not affect attacks/defenses
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<blockquote data-quote="eriktheguy" data-source="post: 5104351" data-attributes="member: 83662"><p>All of this criticism is helpful.</p><p></p><p>I noticed that you added the NADs correctly despite your expressed confusion, so I guess my paper was legible. I'm going to clarify some of the terms and concisely define 'racial defense bonus', 'class defense bonus' etc.</p><p></p><p>I was not thrilled with my design of the 'agility bonus' either. I'm thinking of this option:</p><p></p><p>If any of your class's key abilities are Dex or Int, your agility bonus is +1.</p><p>If your primary defense is Ref, your agility bonus is +2 instead.</p><p>If you have a class feature or feat that allows you to apply another of your key abilities to AC in light armor, your agility bonus is +1.</p><p>If the defense associated with that ability score is your primary defense, you have a +2 agility bonus instead.</p><p>When wearing light armor, apply your ability bonus to AC. Any factor that would normally prevent you from adding a Dex/Int modifier to AC also prevents you from adding your agility bonus to AC</p><p></p><p>You make a very good point about definitions. Primary and secondary ability scores are not defined in the rules. The above re-write uses 'key abilities' which are defined in class entries. The above re-write allows light armor fighter, ranger or warlord builds.</p><p></p><p>Your fighter's AC:</p><p>+3 Scale has a +9 armor bonus (WyvernScale). This is an improvement of +2 from level 1 due to masterwork armor.</p><p>A comparable character in light armor has seen an improvement of +1 from level 1 due to ability score increases.</p><p>Masterwork armor is intended to cause heavy armor to scale with level as well as light armor. This is approximated by increasing the bonus as you get better enhancement modifiers. At any level the bonus from light or heavy armor may or may not match up for comparable characters.</p><p></p><p>If your fighter were in hide at level 1 with a +4 Dex bonus, he would have the same AC at level 1. His AC at level 11 would be +3 armor, +3 enhance, +2 shield, +5 from his improved Dex, +5 level. AC 28. Although AC is intended to scale evenly, it scales unevenly by RAW. The AC for your character would be equal at 11th level in both hide and scale assuming they had the same AC at level 1. I see this as an advantage of the system.</p><p></p><p>There</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5104351, member: 83662"] All of this criticism is helpful. I noticed that you added the NADs correctly despite your expressed confusion, so I guess my paper was legible. I'm going to clarify some of the terms and concisely define 'racial defense bonus', 'class defense bonus' etc. I was not thrilled with my design of the 'agility bonus' either. I'm thinking of this option: If any of your class's key abilities are Dex or Int, your agility bonus is +1. If your primary defense is Ref, your agility bonus is +2 instead. If you have a class feature or feat that allows you to apply another of your key abilities to AC in light armor, your agility bonus is +1. If the defense associated with that ability score is your primary defense, you have a +2 agility bonus instead. When wearing light armor, apply your ability bonus to AC. Any factor that would normally prevent you from adding a Dex/Int modifier to AC also prevents you from adding your agility bonus to AC You make a very good point about definitions. Primary and secondary ability scores are not defined in the rules. The above re-write uses 'key abilities' which are defined in class entries. The above re-write allows light armor fighter, ranger or warlord builds. Your fighter's AC: +3 Scale has a +9 armor bonus (WyvernScale). This is an improvement of +2 from level 1 due to masterwork armor. A comparable character in light armor has seen an improvement of +1 from level 1 due to ability score increases. Masterwork armor is intended to cause heavy armor to scale with level as well as light armor. This is approximated by increasing the bonus as you get better enhancement modifiers. At any level the bonus from light or heavy armor may or may not match up for comparable characters. If your fighter were in hide at level 1 with a +4 Dex bonus, he would have the same AC at level 1. His AC at level 11 would be +3 armor, +3 enhance, +2 shield, +5 from his improved Dex, +5 level. AC 28. Although AC is intended to scale evenly, it scales unevenly by RAW. The AC for your character would be equal at 11th level in both hide and scale assuming they had the same AC at level 1. I see this as an advantage of the system. There [/QUOTE]
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