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ability scores for followers and cohorts.
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<blockquote data-quote="aboyd" data-source="post: 4400266" data-attributes="member: 44797"><p>Yes, I got a few followers from the Leadership feat I took, and I was fairly interested in the stats scores, as that dictated what I could accomplish, even outside of battle.</p><p></p><p>I ended up getting 3 gnome experts with the nonelite array for stats. Through careful arrangement of their stats and skills, I have the 3 of them creating 2 Alchemist's Fire flasks per week (on average). I had to buy a lab to help their craft rolls, but it'll still be cheaper than buying the flasks on the open market.</p><p></p><p>It's difficult to guess what their output would be with "--" for stats.</p><p></p><p>Although followers cannot really help much in a battle, writing them off as servants in your fortress is probably too dismissive. With an decent charisma score, they can be diplomats, spies, or maybe even bards, on your behalf. With a decent intelligence and lots of points into the "Knowledge" skills, they can be researchers who take your loot and get back to you with information about (or possibly flat-out identification of) the magical properties.</p><p></p><p>They can be runners who hang back from battle and then loot the corpses when it's over, taking everything back to your fortress in turns, and leaving you to be lightly encumbered throughout the dungeon.</p><p></p><p>They can be an array of clerics who spam Cure Light Wounds spells at the end of a battle. Perhaps lame if your PC is level 20, but not so lame if your PC is level 9.</p><p></p><p>As a cleric of Fharlanghn, the idea of creating roadside shrines or mini-temples that are administered by a network of roving low-level clerics or priests is pretty compelling and probably good use of the Leadership feat. If the DM allows the followers to take feats such as craft scroll, these shrines become good places of healing, or at least profit centers.</p><p></p><p>If you can get a leadership score of 15 at an early level (+1 bonus for "fairness and generosity," +2 bonus for "has a stronghold" and +3 bonus for charisma would = 15 points at level 9) then you get 2 2nd level followers and 1 3rd level follower. Suddenly they're making scrolls that have all the lovely buffing spells, and those are useful at level 9.</p><p></p><p>The followers <em>really can help</em> if you don't write them off, and if you put time into what class you want and what their skills/feats might be.</p><p></p><p></p><p>That's kinda already there -- page 106 of DMG, "great reknown" = +2 to score.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4400266, member: 44797"] Yes, I got a few followers from the Leadership feat I took, and I was fairly interested in the stats scores, as that dictated what I could accomplish, even outside of battle. I ended up getting 3 gnome experts with the nonelite array for stats. Through careful arrangement of their stats and skills, I have the 3 of them creating 2 Alchemist's Fire flasks per week (on average). I had to buy a lab to help their craft rolls, but it'll still be cheaper than buying the flasks on the open market. It's difficult to guess what their output would be with "--" for stats. Although followers cannot really help much in a battle, writing them off as servants in your fortress is probably too dismissive. With an decent charisma score, they can be diplomats, spies, or maybe even bards, on your behalf. With a decent intelligence and lots of points into the "Knowledge" skills, they can be researchers who take your loot and get back to you with information about (or possibly flat-out identification of) the magical properties. They can be runners who hang back from battle and then loot the corpses when it's over, taking everything back to your fortress in turns, and leaving you to be lightly encumbered throughout the dungeon. They can be an array of clerics who spam Cure Light Wounds spells at the end of a battle. Perhaps lame if your PC is level 20, but not so lame if your PC is level 9. As a cleric of Fharlanghn, the idea of creating roadside shrines or mini-temples that are administered by a network of roving low-level clerics or priests is pretty compelling and probably good use of the Leadership feat. If the DM allows the followers to take feats such as craft scroll, these shrines become good places of healing, or at least profit centers. If you can get a leadership score of 15 at an early level (+1 bonus for "fairness and generosity," +2 bonus for "has a stronghold" and +3 bonus for charisma would = 15 points at level 9) then you get 2 2nd level followers and 1 3rd level follower. Suddenly they're making scrolls that have all the lovely buffing spells, and those are useful at level 9. The followers [i]really can help[/i] if you don't write them off, and if you put time into what class you want and what their skills/feats might be. That's kinda already there -- page 106 of DMG, "great reknown" = +2 to score. [/QUOTE]
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