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Ability Scores (Heroic Array)
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<blockquote data-quote="Elwood" data-source="post: 2187843" data-attributes="member: 29676"><p>I am mathematically challenged tonight it would appear. With 81 total points that puts Technik's array in the 86th percentile for the 4d6 method which is indeed a little high for standard D&D. And yes, Conan is a very low magic, high damage system so the ability scores tend to be higher to compensate. In this respect I think it's similar to the old Dark Sun setting. I've never seen AE so I don't know if that setting warrants higher average ability scores.</p><p></p><p>I've always thought characters should be matched to the type of campaign being played. Truly heroic campaigns should have heroic-powered PC's, while less epic campaigns need less powerful characters. I once played in a campaign where the DM had us roll 4d6 eight times keeping the six best rolls. Any roll with three 1's equalled 19 and three 2's equalled 20. NPC's were usually even more powerful. Of course some objectives for the campaign included exploring the Temple of Elemental Evil, defeating a lich-king bent on conquering our homeland, and killing the tarrasque! Low powered characters were unlikely to last long and high-powered characters died fairly frequently, but we had a blast.</p><p></p><p>My advice, Technik, is similar to others. Use any abililty score system you and your players are comfortable with and just adapt the campaign until they find it challenging.</p></blockquote><p></p>
[QUOTE="Elwood, post: 2187843, member: 29676"] I am mathematically challenged tonight it would appear. With 81 total points that puts Technik's array in the 86th percentile for the 4d6 method which is indeed a little high for standard D&D. And yes, Conan is a very low magic, high damage system so the ability scores tend to be higher to compensate. In this respect I think it's similar to the old Dark Sun setting. I've never seen AE so I don't know if that setting warrants higher average ability scores. I've always thought characters should be matched to the type of campaign being played. Truly heroic campaigns should have heroic-powered PC's, while less epic campaigns need less powerful characters. I once played in a campaign where the DM had us roll 4d6 eight times keeping the six best rolls. Any roll with three 1's equalled 19 and three 2's equalled 20. NPC's were usually even more powerful. Of course some objectives for the campaign included exploring the Temple of Elemental Evil, defeating a lich-king bent on conquering our homeland, and killing the tarrasque! Low powered characters were unlikely to last long and high-powered characters died fairly frequently, but we had a blast. My advice, Technik, is similar to others. Use any abililty score system you and your players are comfortable with and just adapt the campaign until they find it challenging. [/QUOTE]
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