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General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5719910" data-attributes="member: 53980"><p>IMO, part of the problem is that ability scores don't do a great job of simulating reality as is. An 18 STR / 3 DEX fighter is just as good offensively as an 18 STR / 18 DEX fighter. If both fighters have virtually no chance to miss each other (as tend to be the case in high level 3.x IME), then those stat differences become meaningless. As an other example, there's very little effective difference between an 18 STR /18 DEX and 18 STR / 10 DEX fighter in 4e (because you don't get your Dex mod to AC if you wear heavy armor).</p><p></p><p>For this reason, if they divest ability scores from combat ability I'll consider it a wash. I have no issue saying that the strong fighter relies primarily on his brutishness whereas a less talented fighter had to train harder to reach the same effectiveness. One is stronger, the other is more skilled. Level becomes not a measure of skill, but rather overall effectiveness (which it really did start to become once level adjustments were introduced). Seems both fair and more balanced to me.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5719910, member: 53980"] IMO, part of the problem is that ability scores don't do a great job of simulating reality as is. An 18 STR / 3 DEX fighter is just as good offensively as an 18 STR / 18 DEX fighter. If both fighters have virtually no chance to miss each other (as tend to be the case in high level 3.x IME), then those stat differences become meaningless. As an other example, there's very little effective difference between an 18 STR /18 DEX and 18 STR / 10 DEX fighter in 4e (because you don't get your Dex mod to AC if you wear heavy armor). For this reason, if they divest ability scores from combat ability I'll consider it a wash. I have no issue saying that the strong fighter relies primarily on his brutishness whereas a less talented fighter had to train harder to reach the same effectiveness. One is stronger, the other is more skilled. Level becomes not a measure of skill, but rather overall effectiveness (which it really did start to become once level adjustments were introduced). Seems both fair and more balanced to me. [/QUOTE]
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