Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5722903" data-attributes="member: 19675"><p>Just considering the <em>offensive</em> side of things, in a fight between a high-Dex and low-Dex fighters with identical AC, HP, and DPR (and ignoring all feats/build issues):</p><p></p><p>i) But for the corner case of <em>Formal Duel </em>scenario- which probably has rules against doing so- I'd still open up the fight with a ranged attack. The chance to deal damage at range as they close means the high-Dex PC immensely increases his odds of winning.</p><p></p><p>2) Assuming a cinematic style fight- such as in an Errol Flynn movie- the high-Dex PC still has an advantage over his clumsy compadre as they move through the castle, fighting over tables, on tables, down stairs, etc. He is, if nothing else, more likely to keep his footing. He is also more able to successfully incorporate throwing an improvised weapon at his foe, including the ever popular set of things that can blind you when they hit you in the face: a glass of wine, a bowl of soup, a mug of hot cider, a handful of sand or sawdust.</p><p></p><p>3) The high-Dex PC will still have the initiative advantage nearly every round, meaning he strikes first, which means he deals damage first. And given statistically identical HP & DPR, that means he wins the fight nearly every time. (If you want to move the goalposts by ignoring the offensive advantage of initiative, we have nothing to talk about.)</p><p></p><p>Together, I think I've illustrated a significant difference between the two, even if its just a straight up mano-a-mano fight.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5722903, member: 19675"] Just considering the [I]offensive[/I] side of things, in a fight between a high-Dex and low-Dex fighters with identical AC, HP, and DPR (and ignoring all feats/build issues): i) But for the corner case of [I]Formal Duel [/I]scenario- which probably has rules against doing so- I'd still open up the fight with a ranged attack. The chance to deal damage at range as they close means the high-Dex PC immensely increases his odds of winning. 2) Assuming a cinematic style fight- such as in an Errol Flynn movie- the high-Dex PC still has an advantage over his clumsy compadre as they move through the castle, fighting over tables, on tables, down stairs, etc. He is, if nothing else, more likely to keep his footing. He is also more able to successfully incorporate throwing an improvised weapon at his foe, including the ever popular set of things that can blind you when they hit you in the face: a glass of wine, a bowl of soup, a mug of hot cider, a handful of sand or sawdust. 3) The high-Dex PC will still have the initiative advantage nearly every round, meaning he strikes first, which means he deals damage first. And given statistically identical HP & DPR, that means he wins the fight nearly every time. (If you want to move the goalposts by ignoring the offensive advantage of initiative, we have nothing to talk about.) Together, I think I've illustrated a significant difference between the two, even if its just a straight up mano-a-mano fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
Top