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General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5723012" data-attributes="member: 53980"><p>1) A face-to-face fight is hardly a corner case. In any in-door situation, you're a lot likelier to face off at melee range than at ranges where bows grant an advantage. Outside, unless you're on a flat plain, you're still likely to encounter enemies closer than not. </p><p></p><p>I've already demonstrated that opening a close combat with a ranged weapon will cost you advantage, not gain it. Even ignoring Power Attack, if you attack me with a 1d8+4 bow and I charge you with a 1d12+6 greatsword, I have the advantage. Until you draw a melee weapon, you can't even make opportunity attacks against me. How is that supposed to be an advantage?</p><p></p><p></p><p>2) It's cool that you have such a cinematic style of game, but I haven't met any DM who required a Dexterity check to move up and down stairs. Unless someone casts a Grease spell or makes a trip attack, keeping my footing in D&D typically isn't a concern.</p><p></p><p>The efficacy of those kinds of improvised weapons will vary quite significantly depending on the DM, since sawdust isn't exactly codified by the rules. If you use your standard action to fling sawdust at me and it only costs me a -2 attack penalty for a round, you're disadvantaged. My attack will still probably hit you and that will make it all the likelier that I will win.</p><p></p><p></p><p>3) Unless you're playing 2nd edition or earlier, initiative is only rolled once at the beginning of the fight. While winning initiative is certainly an advantage, luck plays a very significant role when it comes down to a single roll. It's only if initiative is rolled frequently that the luck factor is downplayed. As it stands, it's far from impossible for the low dex fighter to win the roll, therefore initiative bonus is not the most influential factor in combat. Sure it's nice to have, but it doesn't come close to ensuring victory.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5723012, member: 53980"] 1) A face-to-face fight is hardly a corner case. In any in-door situation, you're a lot likelier to face off at melee range than at ranges where bows grant an advantage. Outside, unless you're on a flat plain, you're still likely to encounter enemies closer than not. I've already demonstrated that opening a close combat with a ranged weapon will cost you advantage, not gain it. Even ignoring Power Attack, if you attack me with a 1d8+4 bow and I charge you with a 1d12+6 greatsword, I have the advantage. Until you draw a melee weapon, you can't even make opportunity attacks against me. How is that supposed to be an advantage? 2) It's cool that you have such a cinematic style of game, but I haven't met any DM who required a Dexterity check to move up and down stairs. Unless someone casts a Grease spell or makes a trip attack, keeping my footing in D&D typically isn't a concern. The efficacy of those kinds of improvised weapons will vary quite significantly depending on the DM, since sawdust isn't exactly codified by the rules. If you use your standard action to fling sawdust at me and it only costs me a -2 attack penalty for a round, you're disadvantaged. My attack will still probably hit you and that will make it all the likelier that I will win. 3) Unless you're playing 2nd edition or earlier, initiative is only rolled once at the beginning of the fight. While winning initiative is certainly an advantage, luck plays a very significant role when it comes down to a single roll. It's only if initiative is rolled frequently that the luck factor is downplayed. As it stands, it's far from impossible for the low dex fighter to win the roll, therefore initiative bonus is not the most influential factor in combat. Sure it's nice to have, but it doesn't come close to ensuring victory. [/QUOTE]
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Ability scores - How intrinsic are they to D&D?
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