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General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Janx" data-source="post: 5723545" data-attributes="member: 8835"><p>I'm a bit perplexed as to how this is even a dispute.</p><p></p><p>2 fighters with same stats except one has good dex and one has bad.</p><p></p><p>Statistically, good dex will win init more often, and winning init wins the fight more often based on average damage math. In short, just by statistics, the low dex fighter has odds against him.</p><p></p><p>"Would you really be willing to risk the life of a beloved character on a single die roll like that? "</p><p></p><p>If you play D&D, apparently the answer is Yes. Because that's how it works.</p><p>First strike advantage in D&D is actually minimized, compared to games where damage results in penalties (like worsening BAB).</p><p></p><p>But in a straight fight were 2 dudes do the same damage to the same HP pool, yeah, it's pretty obvious.</p><p></p><p>And while Danny's examples were cinematic, the high-DEX PC is going to endeavor to use situations where he can attack, and the enemy cannot. Range combat before the melee fits the bill. So if it is possible, the high-Dex PC should do it.*</p><p></p><p>Though both PCs have a chance of hitting (just as both PCs have a chance of winning init), statistically, the low-Dex PC will miss with range attacks and the high Dex PC will hit with range attacks.</p><p></p><p>Pretty much the Low-Dex PC is going to hope he rolls high for damage and attacks and that the high-DEX PC gets unlucky. Because statistics does not favor him, he will need luck.</p><p></p><p></p><p>*in designing some games, for bruiser units vs. range units, I have had to factor how many rounds before the tank could close to the range unit in terms of damage inflicted, and the relative life span of both, and from their, their point cost in the game.</p></blockquote><p></p>
[QUOTE="Janx, post: 5723545, member: 8835"] I'm a bit perplexed as to how this is even a dispute. 2 fighters with same stats except one has good dex and one has bad. Statistically, good dex will win init more often, and winning init wins the fight more often based on average damage math. In short, just by statistics, the low dex fighter has odds against him. "Would you really be willing to risk the life of a beloved character on a single die roll like that? " If you play D&D, apparently the answer is Yes. Because that's how it works. First strike advantage in D&D is actually minimized, compared to games where damage results in penalties (like worsening BAB). But in a straight fight were 2 dudes do the same damage to the same HP pool, yeah, it's pretty obvious. And while Danny's examples were cinematic, the high-DEX PC is going to endeavor to use situations where he can attack, and the enemy cannot. Range combat before the melee fits the bill. So if it is possible, the high-Dex PC should do it.* Though both PCs have a chance of hitting (just as both PCs have a chance of winning init), statistically, the low-Dex PC will miss with range attacks and the high Dex PC will hit with range attacks. Pretty much the Low-Dex PC is going to hope he rolls high for damage and attacks and that the high-DEX PC gets unlucky. Because statistics does not favor him, he will need luck. *in designing some games, for bruiser units vs. range units, I have had to factor how many rounds before the tank could close to the range unit in terms of damage inflicted, and the relative life span of both, and from their, their point cost in the game. [/QUOTE]
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Ability scores - How intrinsic are they to D&D?
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