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Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5723702" data-attributes="member: 53980"><p>Even though the odds favor the high dex fighter, chance plays too large a role when making a single roll. Over an infinite number of rolls, yes, high dex will win initiative significantly more often than low dex. But given only one roll, it's much harder to say whether or not that will be the case in <em>this specific instance</em>. If low dex fighter does win initiative, it isn't as though high dex can call for a mulligan and retry. Low dex gets first strike and all advantages thereof and (given same DPR and hp) high dex is probably dead.</p><p></p><p>Dexterity is just one example of how ability scores fail to model the real world, and I still believe that the bonuses aren't realistic. If the clumsiest man in the world goes up against the most dexterous in melee combat, given that everything else is the same, it <em>should</em> be a shutout but it isn't. In comparison, the game isn't bad about Strength; if an 18 Str fighter faces off against a 3 Str fighter there's virtually no chance of the low strength fighter winning.</p><p></p><p>In any case, we've strayed rather far from my original point which wasn't that the high dex fighter doesn't have an advantage over the low dex fighter. He does and I've admitted that (though I don't believe the advantage to be sufficient). It was that ability scores, in their current and past forms, don't model reality very well.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5723702, member: 53980"] Even though the odds favor the high dex fighter, chance plays too large a role when making a single roll. Over an infinite number of rolls, yes, high dex will win initiative significantly more often than low dex. But given only one roll, it's much harder to say whether or not that will be the case in [i]this specific instance[/i]. If low dex fighter does win initiative, it isn't as though high dex can call for a mulligan and retry. Low dex gets first strike and all advantages thereof and (given same DPR and hp) high dex is probably dead. Dexterity is just one example of how ability scores fail to model the real world, and I still believe that the bonuses aren't realistic. If the clumsiest man in the world goes up against the most dexterous in melee combat, given that everything else is the same, it [i]should[/i] be a shutout but it isn't. In comparison, the game isn't bad about Strength; if an 18 Str fighter faces off against a 3 Str fighter there's virtually no chance of the low strength fighter winning. In any case, we've strayed rather far from my original point which wasn't that the high dex fighter doesn't have an advantage over the low dex fighter. He does and I've admitted that (though I don't believe the advantage to be sufficient). It was that ability scores, in their current and past forms, don't model reality very well. [/QUOTE]
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