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General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5724407" data-attributes="member: 53980"><p>In 20 or so years of game I've had numerous characters die due to 0.0025-5% odds. I've also had a few that succeeded based on a 5% chance.</p><p></p><p>If I have a beloved character, and no chance of resurrection, I wouldn't chance even a 0.0025% chance (the same odds as rolling two natural 1s in a row) that he might die, if I could help it. It's why, when my characters are forced to climb, I always use a safety line (if possible). It isn't worth the risk if there's any another option.</p><p></p><p>In my experience, I will roll numerous times for unlikely but deadly effects over the course of a campaign, but rarely if ever for unlikely but beneficial effects. Raise dead often isn't an option in our campaigns, so it only takes a single bad roll or two to be back to rolling up a new character. </p><p></p><p>It's like your poker example. Great poker players win the game by playing the odds and winning more hands than they lose. Now imagine if you are booted from the table the first time you lose a hand. Winning by playing the odds just became a lot harder, didn't it? That's a more apropo example of this situation, since we're talking life or death. Throw enough of those kinds of rolls in a single campaign, and eventually, the odds aren't so bad that one of them will get you. I know from experience.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5724407, member: 53980"] In 20 or so years of game I've had numerous characters die due to 0.0025-5% odds. I've also had a few that succeeded based on a 5% chance. If I have a beloved character, and no chance of resurrection, I wouldn't chance even a 0.0025% chance (the same odds as rolling two natural 1s in a row) that he might die, if I could help it. It's why, when my characters are forced to climb, I always use a safety line (if possible). It isn't worth the risk if there's any another option. In my experience, I will roll numerous times for unlikely but deadly effects over the course of a campaign, but rarely if ever for unlikely but beneficial effects. Raise dead often isn't an option in our campaigns, so it only takes a single bad roll or two to be back to rolling up a new character. It's like your poker example. Great poker players win the game by playing the odds and winning more hands than they lose. Now imagine if you are booted from the table the first time you lose a hand. Winning by playing the odds just became a lot harder, didn't it? That's a more apropo example of this situation, since we're talking life or death. Throw enough of those kinds of rolls in a single campaign, and eventually, the odds aren't so bad that one of them will get you. I know from experience. [/QUOTE]
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Ability scores - How intrinsic are they to D&D?
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