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General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5724897" data-attributes="member: 53980"><p>You missed the most important part of that question, which was "at what age would you take the pill"? Let's assume that this pill is indeed your best option for immortality, but keep in mind that it only stops the aging process. If you take it when you're young you'll be young forever, however you risk dying before you've truly lived. If you take it when you're old you'll no longer risk those experiences, but now you'll have to suffer the infermities of old age for the rest of time. It's a metric by which to measure your risk vs reward mechanism. Would you risk a lot for a big potential payoff, or play it safe for a lesser potential reward.</p><p></p><p></p><p></p><p>Actually, if Limpy can only succeed on a natural 20, the odds become 1 in 40. Hence, without even considering that Dexter might win the tie if he also rolls a 20, the odds can go as low as 2.5%. I'm not generally a fan of them, but opposed rolls do add a bit more "nuance" to system probability.</p><p></p><p></p><p></p><p>Fair enough. Consider my previous statement rescinded; I proffer in its place that I don't think the difference between a S18 D18 fighter and a S18 D3 fighter is <em>sufficiently</em> significant. </p><p></p><p></p><p></p><p>I agree. However, if the designers are ruminating on 5e I suspect they're at least thinking about the possibility of a major overhaul of the system. I don't claim to know what level of changes they will end up making, but I think they would be remiss if they didn't at least consider the idea of a redesign. Should they move in that direction, changing ability scores would be a perfectly legitimate starting point, I think.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5724897, member: 53980"] You missed the most important part of that question, which was "at what age would you take the pill"? Let's assume that this pill is indeed your best option for immortality, but keep in mind that it only stops the aging process. If you take it when you're young you'll be young forever, however you risk dying before you've truly lived. If you take it when you're old you'll no longer risk those experiences, but now you'll have to suffer the infermities of old age for the rest of time. It's a metric by which to measure your risk vs reward mechanism. Would you risk a lot for a big potential payoff, or play it safe for a lesser potential reward. Actually, if Limpy can only succeed on a natural 20, the odds become 1 in 40. Hence, without even considering that Dexter might win the tie if he also rolls a 20, the odds can go as low as 2.5%. I'm not generally a fan of them, but opposed rolls do add a bit more "nuance" to system probability. Fair enough. Consider my previous statement rescinded; I proffer in its place that I don't think the difference between a S18 D18 fighter and a S18 D3 fighter is [i]sufficiently[/i] significant. I agree. However, if the designers are ruminating on 5e I suspect they're at least thinking about the possibility of a major overhaul of the system. I don't claim to know what level of changes they will end up making, but I think they would be remiss if they didn't at least consider the idea of a redesign. Should they move in that direction, changing ability scores would be a perfectly legitimate starting point, I think. [/QUOTE]
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Ability scores - How intrinsic are they to D&D?
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