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General Tabletop Discussion
*TTRPGs General
Ability scores - How intrinsic are they to D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5725105" data-attributes="member: 53980"><p>It's true, I don't generally enjoy gambling. I'm not sure that I'd classify myself as extraordinarily risk averse though. </p><p></p><p>As I've stated, I'm willing to take serious risks if something is important to me. I've lost numerous characters saving other party members, for example. </p><p></p><p>However, if we're just crossing a rope bridge and the DM wants a roll, damn the heroics, my character is tying a safety line around his waist! I don't care if my acrobatics and climb checks are +100 so long as a natural 1 can result in a critical failure.</p><p></p><p>It's just how my luck works, from both my observation and that of others. I'm no less likely to crit or fumble than anyone else. However, my crits tend to be at non-critical times while my fumbles are often during life-or-death situations. I can't tell you how many crits I've wasted on minions. I also have a lot of fumble-death stories. It's uncanny.</p><p></p><p>Even our my non-superstitious, atheist engineer friend agrees that I'm unlucky, and he doesn't even believe in luck!</p><p></p><p></p><p></p><p>I disagree. I think stats impact most subsystems (including skill challenges). If you're going to fix ability scores, you need to do so before you fix skill challenges. It won't do you any good to get the skill challenge math perfect if, afterward, you decide that ability modifiers would be better off in the -2 to +2 range rather than -5 to +5. You'd have to rework the skill challenge math to compensate for a smaller range of skill check bonuses.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5725105, member: 53980"] It's true, I don't generally enjoy gambling. I'm not sure that I'd classify myself as extraordinarily risk averse though. As I've stated, I'm willing to take serious risks if something is important to me. I've lost numerous characters saving other party members, for example. However, if we're just crossing a rope bridge and the DM wants a roll, damn the heroics, my character is tying a safety line around his waist! I don't care if my acrobatics and climb checks are +100 so long as a natural 1 can result in a critical failure. It's just how my luck works, from both my observation and that of others. I'm no less likely to crit or fumble than anyone else. However, my crits tend to be at non-critical times while my fumbles are often during life-or-death situations. I can't tell you how many crits I've wasted on minions. I also have a lot of fumble-death stories. It's uncanny. Even our my non-superstitious, atheist engineer friend agrees that I'm unlucky, and he doesn't even believe in luck! I disagree. I think stats impact most subsystems (including skill challenges). If you're going to fix ability scores, you need to do so before you fix skill challenges. It won't do you any good to get the skill challenge math perfect if, afterward, you decide that ability modifiers would be better off in the -2 to +2 range rather than -5 to +5. You'd have to rework the skill challenge math to compensate for a smaller range of skill check bonuses. [/QUOTE]
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