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<blockquote data-quote="Wolfen Priest" data-source="post: 294637" data-attributes="member: 3909"><p>The one thing I most appreciated about the 2e Skills & Powers Supplements was the 'breakdown' of the abilities, which more often than not <em>did</em> make a lot of sense. The one in particular, which I was honestly quite surprised <em>not to find</em> in 3e, was the breakdown of Dexterity into (a) balance, and (b) aim.</p><p></p><p>Personally, I would like to see Dexterity broken down into two abilities (I consider more aptly named): <strong>Agility</strong>, and <strong>Coordination</strong>.</p><p></p><p>Take someone like Babe Ruth. One of the greatest baseball players of all time. He could hit a baseball better than almost any given set of 216 people, if not more, right? However, do you think he could walk a tightrope? I doubt it. Ever watch those bowhunting guys shoot a bow? Simply amazing accuracy. Often, (from what I've seen) they are very heavy, and don't seem like they would be particularly difficult to hit in a 'melee' fight. IOW, they are great with a bow, but are not physically graceful or agile.</p><p></p><p>Now, look at a guy like Jackie Chan. Nimble, quick, with a very low 'Armor Class,' right? Yet, he's really no good at baseball, basketball, and those kinds of activities. I really doubt he would get any bonus whatsoever for a ranged attack. If you care to quibble with this point, then consider that such a person is certainly <em>possible</em>, right?</p><p></p><p>I'm so convinced that these two 'abilites' are different (even more so than the other S&P ones like intuition and willpower, frex) that I've been very tempted to change the rules myself, except that it would obviously involve a <em>lot</em> of tinkering. </p><p></p><p>For example, the skill Hide may require Agility (as I call it), but what about picking a lock? Is that really Coordination? Is that even dexterity-related at all, or more related to Wisdom or perhaps even intelligence? Soon a person could find him/herself totally overwhelmed with so many questions and house-rules based on <em>such a simple thing as this</em>, really, that one finds it really isn't worth it, for a game that is barely able to 'mimic' reality in the first place.</p><p></p><p>Just some thoughts on the subject.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 294637, member: 3909"] The one thing I most appreciated about the 2e Skills & Powers Supplements was the 'breakdown' of the abilities, which more often than not [i]did[/i] make a lot of sense. The one in particular, which I was honestly quite surprised [i]not to find[/i] in 3e, was the breakdown of Dexterity into (a) balance, and (b) aim. Personally, I would like to see Dexterity broken down into two abilities (I consider more aptly named): [b]Agility[/b], and [b]Coordination[/b]. Take someone like Babe Ruth. One of the greatest baseball players of all time. He could hit a baseball better than almost any given set of 216 people, if not more, right? However, do you think he could walk a tightrope? I doubt it. Ever watch those bowhunting guys shoot a bow? Simply amazing accuracy. Often, (from what I've seen) they are very heavy, and don't seem like they would be particularly difficult to hit in a 'melee' fight. IOW, they are great with a bow, but are not physically graceful or agile. Now, look at a guy like Jackie Chan. Nimble, quick, with a very low 'Armor Class,' right? Yet, he's really no good at baseball, basketball, and those kinds of activities. I really doubt he would get any bonus whatsoever for a ranged attack. If you care to quibble with this point, then consider that such a person is certainly [i]possible[/i], right? I'm so convinced that these two 'abilites' are different (even more so than the other S&P ones like intuition and willpower, frex) that I've been very tempted to change the rules myself, except that it would obviously involve a [i]lot[/i] of tinkering. For example, the skill Hide may require Agility (as I call it), but what about picking a lock? Is that really Coordination? Is that even dexterity-related at all, or more related to Wisdom or perhaps even intelligence? Soon a person could find him/herself totally overwhelmed with so many questions and house-rules based on [i]such a simple thing as this[/i], really, that one finds it really isn't worth it, for a game that is barely able to 'mimic' reality in the first place. Just some thoughts on the subject.:) [/QUOTE]
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