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General Tabletop Discussion
*Dungeons & Dragons
Ability scores of a (Quasi-)God
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<blockquote data-quote="Cyberon" data-source="post: 175183" data-attributes="member: 4311"><p>I posted on another debate about some problem in demigods.. and someone told me that every single god in the book where allocated Attributes from the following formula:</p><p>BASE: 24</p><p>The attributes are then also allocated 21 + Divine Rank points.</p><p></p><p>I tested at least 20 gods and that formula fitted, so i reasoned that they completly ignored attribute gains from levels, when designing the gods. What i think is a clear error. How one is going to make a GOD when they don't even mention how attributes are to be allocated. Actually i think it is a BIG error.</p><p></p><p>Anyways in my game one of the players are about to ascend to become a Demigod. His character is going to retire, and they are currently on a mission to seek out some dangerous artifacts that can grant Demigod status, while a Great Wyrm (Blue Dragon) has it in for that character and want to destroy the world and torture that character (Very long story, approx 40 years game time, 2 years real time), it is also searching for the artifacts. And should it get it first it will become so powerfull that it will destroy the world (One character (Half-Gold Dragon) has been sent from the future by use off powerfull magic to prevent that the dragon wins.. Because it won in his future....) Trailing off here.. sorry..</p><p></p><p>Anyways i have constructed a Demigod version of that character by giving him Attributes according to the before mentioned rule. And only used his original attribute scores as a guideline for his new score.. i.e high strength, medium charisma etc..</p></blockquote><p></p>
[QUOTE="Cyberon, post: 175183, member: 4311"] I posted on another debate about some problem in demigods.. and someone told me that every single god in the book where allocated Attributes from the following formula: BASE: 24 The attributes are then also allocated 21 + Divine Rank points. I tested at least 20 gods and that formula fitted, so i reasoned that they completly ignored attribute gains from levels, when designing the gods. What i think is a clear error. How one is going to make a GOD when they don't even mention how attributes are to be allocated. Actually i think it is a BIG error. Anyways in my game one of the players are about to ascend to become a Demigod. His character is going to retire, and they are currently on a mission to seek out some dangerous artifacts that can grant Demigod status, while a Great Wyrm (Blue Dragon) has it in for that character and want to destroy the world and torture that character (Very long story, approx 40 years game time, 2 years real time), it is also searching for the artifacts. And should it get it first it will become so powerfull that it will destroy the world (One character (Half-Gold Dragon) has been sent from the future by use off powerfull magic to prevent that the dragon wins.. Because it won in his future....) Trailing off here.. sorry.. Anyways i have constructed a Demigod version of that character by giving him Attributes according to the before mentioned rule. And only used his original attribute scores as a guideline for his new score.. i.e high strength, medium charisma etc.. [/QUOTE]
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