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<blockquote data-quote="delericho" data-source="post: 5794079" data-attributes="member: 22424"><p>We've been through this a few times recently.</p><p></p><p>I think Ability Scores have become far too important in the game (this may have been true as far back as 1st Ed - BECMI D&D was about right, though). So, I think they need to look at that very carefully, and reduce the importance of having the 'right' stats significantly.</p><p></p><p>Then, they should present three Stat Gen methods side-by-side (without necessarily making any recommendation):</p><p></p><p>1) A standard array. 16-14-13-12-10-8 would seem to be about right.</p><p></p><p>2) 4d6-drop-lowest, arrange to taste.</p><p></p><p>3) A point buy system that works out <em>very slightly worse</em> than either methods #1 or #2 (on average). If using the 3e costs, that would be 25-point-buy.</p><p></p><p>(The Starter Set should only offer one method, being either #1 or #2.)</p><p></p><p>The reason #3 should be a bit worse than #2 is that #3 allows for exact placement of scores, and so allows for more clever optimisation. Thus, a skilled player gets more bang for his buck. (In 3e terms, 4d6-drop-lowest works out to about 28-points on average.)</p><p></p><p>You'll never get consensus between the "roll" and "point buy" methods, so the game should support both. And, for the new player, either method #1 or #2 is obviously better - point buy is a bit of a nightmare.</p></blockquote><p></p>
[QUOTE="delericho, post: 5794079, member: 22424"] We've been through this a few times recently. I think Ability Scores have become far too important in the game (this may have been true as far back as 1st Ed - BECMI D&D was about right, though). So, I think they need to look at that very carefully, and reduce the importance of having the 'right' stats significantly. Then, they should present three Stat Gen methods side-by-side (without necessarily making any recommendation): 1) A standard array. 16-14-13-12-10-8 would seem to be about right. 2) 4d6-drop-lowest, arrange to taste. 3) A point buy system that works out [i]very slightly worse[/i] than either methods #1 or #2 (on average). If using the 3e costs, that would be 25-point-buy. (The Starter Set should only offer one method, being either #1 or #2.) The reason #3 should be a bit worse than #2 is that #3 allows for exact placement of scores, and so allows for more clever optimisation. Thus, a skilled player gets more bang for his buck. (In 3e terms, 4d6-drop-lowest works out to about 28-points on average.) You'll never get consensus between the "roll" and "point buy" methods, so the game should support both. And, for the new player, either method #1 or #2 is obviously better - point buy is a bit of a nightmare. [/QUOTE]
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