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<blockquote data-quote="Ahnehnois" data-source="post: 5811560" data-attributes="member: 17106"><p>Six is a good number. Sure there are other ability scores in other games, but I think the classic D&D scores have worked for a long time and no new ones are needed.</p><p>My (fairly classical) conception:</p><p></p><p>Str-Physical strength and body control. Useful for melee attacks, carry weight, breaking things, and some physical skills.</p><p>Dex-Agility and reflexes. Useful for avoiding attacks and being sneaky/acrobatic</p><p>Con-Toughness and endurance. Useful for maintaining extended activity and not dying</p><p>Int-Reasoning and memory. Useful for learning things, including skills.</p><p>Wis-Perceptiveness and intuition. Useful for perception skills, miscellaneous noncombat skills, not being fooled by liars and illusions, and reacting quickly to things.</p><p>Cha-Empathy and passion. Useful for performing heroic feats (action points), resisting attacks on the integrity of the mind, and making people like you.</p><p>A lot. Not at all. Some.</p><p></p><p>I'm for ability scores as representing genetics, inborn traits, things that are very important. I think they should remain important throughout one's career, more so than they did under the 3.X paradigm. I think modest changes should be possible, but that your starting ability scores should always be the most important determinant of what your character can and cannot do. Those six numbers are the thing I look at to define a character.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5811560, member: 17106"] Six is a good number. Sure there are other ability scores in other games, but I think the classic D&D scores have worked for a long time and no new ones are needed. My (fairly classical) conception: Str-Physical strength and body control. Useful for melee attacks, carry weight, breaking things, and some physical skills. Dex-Agility and reflexes. Useful for avoiding attacks and being sneaky/acrobatic Con-Toughness and endurance. Useful for maintaining extended activity and not dying Int-Reasoning and memory. Useful for learning things, including skills. Wis-Perceptiveness and intuition. Useful for perception skills, miscellaneous noncombat skills, not being fooled by liars and illusions, and reacting quickly to things. Cha-Empathy and passion. Useful for performing heroic feats (action points), resisting attacks on the integrity of the mind, and making people like you. A lot. Not at all. Some. I'm for ability scores as representing genetics, inborn traits, things that are very important. I think they should remain important throughout one's career, more so than they did under the 3.X paradigm. I think modest changes should be possible, but that your starting ability scores should always be the most important determinant of what your character can and cannot do. Those six numbers are the thing I look at to define a character. [/QUOTE]
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