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<blockquote data-quote="Crazy Jerome" data-source="post: 5813035" data-attributes="member: 54877"><p>For certain kinds of games, where the characters are expected to start out rather wimpy but get steadily stronger, I wouldn't mind a form of rolling that is a sometimes used variant, where you reroll stats and hit points each level. I think one form is that you reroll all your hit dice, only taking the higher of your current or your old total. Then you reroll each stat, and if the new roll is higher than your current one, increase the stat by a point. For far less boosting, only allow one or two stats to be increased each time. </p><p> </p><p>That provides some randomness, but stays largely within the expected ranges of the system. Naturally, if you want a game where your foolish wizards stays foolish the whole campaign, you'd be better off with one of the more traditional rolling methods (for working with what you are handed) or point buy (because you chose to be that way). However, my main objection to rolling for stats and hit points has always been that there are too few rolls for the amount of time you are stuck with the results.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5813035, member: 54877"] For certain kinds of games, where the characters are expected to start out rather wimpy but get steadily stronger, I wouldn't mind a form of rolling that is a sometimes used variant, where you reroll stats and hit points each level. I think one form is that you reroll all your hit dice, only taking the higher of your current or your old total. Then you reroll each stat, and if the new roll is higher than your current one, increase the stat by a point. For far less boosting, only allow one or two stats to be increased each time. That provides some randomness, but stays largely within the expected ranges of the system. Naturally, if you want a game where your foolish wizards stays foolish the whole campaign, you'd be better off with one of the more traditional rolling methods (for working with what you are handed) or point buy (because you chose to be that way). However, my main objection to rolling for stats and hit points has always been that there are too few rolls for the amount of time you are stuck with the results. [/QUOTE]
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