Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5814572" data-attributes="member: 22424"><p>Nope. Those six are a sacred cow. It's possible that modules may add (or even remove) some, but the default will be those six, and only those six.</p><p></p><p></p><p></p><p>I would like them to get the "mental analogues" right.</p><p></p><p>Charisma is the mental analogue of Strength. It reflects your ability to influence others. And, in extreme cases (through magic), it even reflects your ability to influence the universe itself. Both Charisma and Strength are strictly outgoing stats - that is, they are used for attacks, not defences.</p><p></p><p>Intelligence is the mental analogue of Dexterity. It reflects the speed and flexibility of your thoughts. Both Intelligence and Dexterity are 'hybrid' stats - they apply to some attacks (reflecting accuracy or finesse), and they also have some defensive applications.</p><p></p><p>And Wisdom is the mental analogue of Constitution. It reflects how resilient you are, and your ability to endure mental hardship. Both Wisdom and Constitution are purely defensive - they affect saves and maybe hit points, but they aren't used to influence others.</p><p></p><p>But, apparently all stats will be used for saves in 5e, so I guess they haven't gone that way. A mistake.</p><p></p><p></p><p></p><p>Ability scores should be a distant third behind race and class. (Fourth, if we include "theme".)</p><p></p><p>Ability scores should be much less significant than they are now - the modifiers in general should be lower (Stat/3 - 3, instead of Stat/2 - 5), almost everything that modifies a stat should be removed, and they should not go up with level.</p><p></p><p></p><p></p><p>The game should provide three stat generation methods, without advocating any one in particular.</p><p></p><p>1) A standard array of 16-15-13-12-10-8</p><p>2) 4d6-drop-lowest, arrange to suit.</p><p>3) 28-point buy, using the 3e stat costs.</p><p></p><p>The Starter Set should include only one of these methods, being either #1 or #2. (The standard array is probably the best choice.)</p><p></p><p>(Incidentally, the numbers on this have been carefully worked out. On average, random rolls give approximately 30.5 points, but don't allow for optimisation. The standard array, meanwhile, is a 29-point array which isn't fully optimised but guarantees decent results. And the point buy is 28 points, but allows full optimisation. Thus, there is a trade off between control and 'raw power', at least as expressed in the points.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5814572, member: 22424"] Nope. Those six are a sacred cow. It's possible that modules may add (or even remove) some, but the default will be those six, and only those six. I would like them to get the "mental analogues" right. Charisma is the mental analogue of Strength. It reflects your ability to influence others. And, in extreme cases (through magic), it even reflects your ability to influence the universe itself. Both Charisma and Strength are strictly outgoing stats - that is, they are used for attacks, not defences. Intelligence is the mental analogue of Dexterity. It reflects the speed and flexibility of your thoughts. Both Intelligence and Dexterity are 'hybrid' stats - they apply to some attacks (reflecting accuracy or finesse), and they also have some defensive applications. And Wisdom is the mental analogue of Constitution. It reflects how resilient you are, and your ability to endure mental hardship. Both Wisdom and Constitution are purely defensive - they affect saves and maybe hit points, but they aren't used to influence others. But, apparently all stats will be used for saves in 5e, so I guess they haven't gone that way. A mistake. Ability scores should be a distant third behind race and class. (Fourth, if we include "theme".) Ability scores should be much less significant than they are now - the modifiers in general should be lower (Stat/3 - 3, instead of Stat/2 - 5), almost everything that modifies a stat should be removed, and they should not go up with level. The game should provide three stat generation methods, without advocating any one in particular. 1) A standard array of 16-15-13-12-10-8 2) 4d6-drop-lowest, arrange to suit. 3) 28-point buy, using the 3e stat costs. The Starter Set should include only one of these methods, being either #1 or #2. (The standard array is probably the best choice.) (Incidentally, the numbers on this have been carefully worked out. On average, random rolls give approximately 30.5 points, but don't allow for optimisation. The standard array, meanwhile, is a 29-point array which isn't fully optimised but guarantees decent results. And the point buy is 28 points, but allows full optimisation. Thus, there is a trade off between control and 'raw power', at least as expressed in the points.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Scores
Top