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<blockquote data-quote="Skyscraper" data-source="post: 5925580" data-attributes="member: 48518"><p>I prefer a more important mechanical difference between a 7 and an 18 as per 3E/4E than a trivial difference in AD&D. Take STR for example: if you've ever arm-wrestled with friends, you know that the stronger one pretty much always win. A difference between any two persons, even if they both are in the 8-14 range, only makes sense. In AD&D, the mechanical difference in attack bonuses and damage only appeared as of 16 - to me it's less representative of what I think should occur, i.e. a more finely graduated STR evolution.</p><p></p><p>All other stats can be the same.</p><p></p><p>Plus... the infinitely improbable 18/00 STR in AD&D was, honestly, just irritating. Fighter players want such a nice score for their PC, being unable to obtain it in however many adventurers you roll up is just frustrating. In our case the end result is that DMs often hand-waved the roll and told players who wanted a relevant stat to just roll the percentile dice. Or, if they were really generous, they'd outright give away the 18/00.</p><p></p><p>The 1/20000 odds make no sense. Simply don't give that kind of carrot if you're not going to allow 19999 players to have it for each that gets it. This is a game, intended to be fun.</p><p></p><p>This being said, I agree that the 3-18 scale should be more represented in PCs. I think that the 10-18 range seen in recent editions (3E, 4E) is abused and I hope that we see more weaknesses (3-9 ability scores) in the future. I note that the monsters in the playtest seem to have lower ability scores than what we saw in 4E.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5925580, member: 48518"] I prefer a more important mechanical difference between a 7 and an 18 as per 3E/4E than a trivial difference in AD&D. Take STR for example: if you've ever arm-wrestled with friends, you know that the stronger one pretty much always win. A difference between any two persons, even if they both are in the 8-14 range, only makes sense. In AD&D, the mechanical difference in attack bonuses and damage only appeared as of 16 - to me it's less representative of what I think should occur, i.e. a more finely graduated STR evolution. All other stats can be the same. Plus... the infinitely improbable 18/00 STR in AD&D was, honestly, just irritating. Fighter players want such a nice score for their PC, being unable to obtain it in however many adventurers you roll up is just frustrating. In our case the end result is that DMs often hand-waved the roll and told players who wanted a relevant stat to just roll the percentile dice. Or, if they were really generous, they'd outright give away the 18/00. The 1/20000 odds make no sense. Simply don't give that kind of carrot if you're not going to allow 19999 players to have it for each that gets it. This is a game, intended to be fun. This being said, I agree that the 3-18 scale should be more represented in PCs. I think that the 10-18 range seen in recent editions (3E, 4E) is abused and I hope that we see more weaknesses (3-9 ability scores) in the future. I note that the monsters in the playtest seem to have lower ability scores than what we saw in 4E. [/QUOTE]
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