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<blockquote data-quote="Prism" data-source="post: 6944000" data-attributes="member: 9501"><p>The problem you are describing focuses mainly on combat. What about skill use? If a high Dex character dumps strength then they have to accept that they can't climb, swim, break down doors or carry much equipment if you use the encumbrance variant. A high Str, low Dex character tends to alert the enemy that they are coming, rarely has a high initiative and is no good a balancing or picking locks. In our game we typically roll more skill checks in a session than combat rolls. </p><p></p><p>Having a good con is only useful for those moments that your character actually falls to very low hit points often. For example my 5th level con 12 fighter has not been to 5 hit points or less over the last couple of sessions so having a 14 in con would have made no difference. At the same time I have made a fair number of knowledge checks using his 14 int. In may ways I find Con one of the least useful stats. Its usually 3rd or 4th option in our group I reckon.</p><p></p><p>I like that 5e only emphasises 1 stat for combat use. It means that you can pick all your other stats based on purely the character you want to play, or skill use, or secondary role.</p></blockquote><p></p>
[QUOTE="Prism, post: 6944000, member: 9501"] The problem you are describing focuses mainly on combat. What about skill use? If a high Dex character dumps strength then they have to accept that they can't climb, swim, break down doors or carry much equipment if you use the encumbrance variant. A high Str, low Dex character tends to alert the enemy that they are coming, rarely has a high initiative and is no good a balancing or picking locks. In our game we typically roll more skill checks in a session than combat rolls. Having a good con is only useful for those moments that your character actually falls to very low hit points often. For example my 5th level con 12 fighter has not been to 5 hit points or less over the last couple of sessions so having a 14 in con would have made no difference. At the same time I have made a fair number of knowledge checks using his 14 int. In may ways I find Con one of the least useful stats. Its usually 3rd or 4th option in our group I reckon. I like that 5e only emphasises 1 stat for combat use. It means that you can pick all your other stats based on purely the character you want to play, or skill use, or secondary role. [/QUOTE]
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