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<blockquote data-quote="Einlanzer0" data-source="post: 6944083" data-attributes="member: 6788934"><p>The thing is, though, is they really aren't very competitive with one another. If we eliminate the role of the primary stat and only look at each attribute as a secondary ones, they are easy to rank in order of general usefulness:</p><p></p><p>1. Con</p><p>2. Wis</p><p>3. Dex</p><p>4. Cha</p><p>5. Str (with standard encumbrance rule)</p><p>6. Int</p><p></p><p>With alternate encumbrance rules, Str moves above Cha. Dex and Wis are neck-in-neck, with the deciding line probably being whether or not you wear armor. Int is borderline garbage that directly gimps you unless you have wizard spellcasting. Str is almost completely useless for anyone who doesn't use it for their attack and damage rolls, while the same is not true for Dex. My goal is to make each ability score significant enough that you always give up something significant to gain something else that's significant.</p><p></p><p>Regarding the proposed house rule for Dex - keep in mind that the goal is to not require both to maintain what the game has now. Str characters will have the exact same damage output with 10 Dex as they do in the standard rules, and Dex based characters only have very slightly less. Dex characters are more likely to want a modest investment in Str, while Str characters can make a choice between better crits, higher HP, or whatever.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6944083, member: 6788934"] The thing is, though, is they really aren't very competitive with one another. If we eliminate the role of the primary stat and only look at each attribute as a secondary ones, they are easy to rank in order of general usefulness: 1. Con 2. Wis 3. Dex 4. Cha 5. Str (with standard encumbrance rule) 6. Int With alternate encumbrance rules, Str moves above Cha. Dex and Wis are neck-in-neck, with the deciding line probably being whether or not you wear armor. Int is borderline garbage that directly gimps you unless you have wizard spellcasting. Str is almost completely useless for anyone who doesn't use it for their attack and damage rolls, while the same is not true for Dex. My goal is to make each ability score significant enough that you always give up something significant to gain something else that's significant. Regarding the proposed house rule for Dex - keep in mind that the goal is to not require both to maintain what the game has now. Str characters will have the exact same damage output with 10 Dex as they do in the standard rules, and Dex based characters only have very slightly less. Dex characters are more likely to want a modest investment in Str, while Str characters can make a choice between better crits, higher HP, or whatever. [/QUOTE]
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